New main menu!

This commit is contained in:
Paul Black 2023-02-24 23:49:49 -07:00
parent 5aef6b9793
commit c48321b3c8
32 changed files with 664 additions and 148 deletions

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@ -97,10 +97,10 @@ func _physics_process(delta):
if Input.is_action_just_pressed("shoot"):
if Global.menuOpen == false:
if Global.multiplayerCurrent == true:
rpc("shoot_bullet", 1)
shoot_bullet(0)
rpc("shoot_bullet")
shoot_bullet()
else:
shoot_bullet(1)
shoot_bullet()
if Input.is_action_just_pressed("console"):
var scene_trs = load("res://scenes/console.tscn")
var scene = scene_trs.instantiate()
@ -121,12 +121,11 @@ func remote_set_position(authority_position, bulletgenerator_position, bulletgen
$CollisionShape3D/Neck/Camera3D/BulletGenerator.global_rotation = bulletgenerator_rotation
@rpc("any_peer", "reliable")
func shoot_bullet(sound):
func shoot_bullet():
var b = Bullet.instantiate()
b.set_multiplayer_authority(teddyAuthority)
teddyParent.add_child(b)
b.transform = $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_transform
b.velocity = -b.global_transform.basis.z * b.muzzle_velocity
if sound == 1:
$sound.stream = load("res://sounds/pistol_shoot.wav")
$sound.play()
$sound.stream = load("res://sounds/pistol_shoot.wav")
$sound.play()

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@ -16,43 +14,34 @@ grow_horizontal = 2
grow_vertical = 2
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text = "IMAGE OF MAP"
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@ -73,59 +62,76 @@ text = "Toyland"
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[node name="settingsButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.229167
anchor_top = 0.149691
anchor_right = 0.394965
anchor_bottom = 0.191358
offset_left = 479.0
offset_top = 324.0
offset_right = 670.0
offset_bottom = 387.0
text = "SETTINGS"
flat = true
metadata/_edit_use_anchors_ = true
[node name="SettingsSelected" type="Sprite2D" parent="settingsButton"]
visible = false
position = Vector2(190, 44)
scale = Vector2(0.353704, 0.353704)
texture = ExtResource("6_1gsb2")
[node name="SettingsUnselected" type="Sprite2D" parent="settingsButton"]
position = Vector2(188.877, 43.7969)
scale = Vector2(0.354051, 0.354051)
texture = ExtResource("6_f1knf")
[node name="Button3" type="Button" parent="."]
layout_mode = 0
layout_mode = 1
anchors_preset = -1
anchor_left = -0.000868056
anchor_top = 0.283951
anchor_right = -0.000868056
anchor_bottom = 0.283951
offset_left = 479.0
offset_top = 392.0
offset_right = 670.0
@ -46,16 +101,33 @@ offset_bottom = 455.0
text = "EXIT"
metadata/_edit_use_anchors_ = true
[node name="Button5" type="Button" parent="."]
[node name="creditsButton" type="Button" parent="."]
layout_mode = 0
offset_left = 527.0
offset_top = 597.0
offset_right = 619.0
offset_bottom = 637.0
text = "CREDITS"
offset_left = 809.0
offset_top = 522.0
offset_right = 1119.0
offset_bottom = 602.0
flat = true
[node name="CreditSelected" type="Sprite2D" parent="creditsButton"]
visible = false
position = Vector2(155, 42)
scale = Vector2(0.344, 0.344)
texture = ExtResource("8_plwex")
[node name="CreditUnselected" type="Sprite2D" parent="creditsButton"]
position = Vector2(155.115, 42.25)
scale = Vector2(0.344017, 0.344017)
texture = ExtResource("8_h20ni")
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]
[connection signal="pressed" from="Button4" to="." method="_on_button_4_pressed"]
[connection signal="pressed" from="Button2" to="." method="_on_button_2_pressed"]
[connection signal="mouse_entered" from="playButton" to="." method="_on_play_button_mouse_entered"]
[connection signal="mouse_exited" from="playButton" to="." method="_on_play_button_mouse_exited"]
[connection signal="pressed" from="playButton" to="." method="_on_button_4_pressed"]
[connection signal="mouse_entered" from="settingsButton" to="." method="_on_settings_button_mouse_entered"]
[connection signal="mouse_exited" from="settingsButton" to="." method="_on_settings_button_mouse_exited"]
[connection signal="pressed" from="settingsButton" to="." method="_on_button_2_pressed"]
[connection signal="pressed" from="Button3" to="." method="_on_button_3_pressed"]
[connection signal="pressed" from="Button5" to="." method="_on_button_5_pressed"]
[connection signal="mouse_entered" from="creditsButton" to="." method="_on_credits_button_mouse_entered"]
[connection signal="mouse_exited" from="creditsButton" to="." method="_on_credits_button_mouse_exited"]
[connection signal="pressed" from="creditsButton" to="." method="_on_button_5_pressed"]

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bu0htwo7n3pwa"]
[gd_scene load_steps=3 format=3 uid="uid://bu0htwo7n3pwa"]
[ext_resource type="Script" path="res://scripts/multiplayer.gd" id="1_ehfu1"]
[ext_resource type="Texture2D" uid="uid://b3hksm46ma2rm" path="res://2DArt/Main Menu/PlayScreenJOIN.png" id="2_px3id"]
[node name="multiplayer" type="Control"]
layout_mode = 3
@ -11,89 +12,87 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ehfu1")
[node name="PlayScreenJoin" type="Sprite2D" parent="."]
position = Vector2(576.333, 324.625)
scale = Vector2(0.300347, 0.300347)
texture = ExtResource("2_px3id")
[node name="playerNameBox" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 483.0
offset_top = 579.0
offset_right = 650.0
offset_bottom = 622.0
offset_left = 521.0
offset_top = 515.0
offset_right = 688.0
offset_bottom = 558.0
[node name="playerLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 360.0
offset_top = 588.0
offset_right = 468.0
offset_bottom = 614.0
offset_left = 398.0
offset_top = 524.0
offset_right = 506.0
offset_bottom = 550.0
text = "Player Name: "
[node name="backButton" type="Button" parent="."]
layout_mode = 0
offset_left = 5.0
offset_top = 5.0
offset_right = 93.0
offset_bottom = 48.0
text = "BACK"
offset_left = 857.0
offset_top = 82.0
offset_right = 891.0
offset_bottom = 113.0
text = "X"
flat = true
[node name="ipBox" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 341.0
offset_top = 249.0
offset_right = 498.0
offset_bottom = 287.0
offset_left = 526.0
offset_top = 222.0
offset_right = 683.0
offset_bottom = 260.0
[node name="joinGameLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 376.0
offset_top = 180.0
offset_right = 455.0
offset_bottom = 206.0
offset_left = 562.0
offset_top = 174.0
offset_right = 641.0
offset_bottom = 200.0
text = "Join Game"
[node name="ipLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 244.0
offset_top = 253.0
offset_right = 334.0
offset_bottom = 279.0
offset_left = 422.0
offset_top = 229.0
offset_right = 512.0
offset_bottom = 255.0
text = "IP Address: "
[node name="portBox" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 342.0
offset_top = 294.0
offset_right = 414.0
offset_bottom = 330.0
offset_left = 527.0
offset_top = 283.0
offset_right = 599.0
offset_bottom = 319.0
[node name="portLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 291.0
offset_top = 299.0
offset_right = 333.0
offset_bottom = 325.0
offset_left = 464.0
offset_top = 288.0
offset_right = 506.0
offset_bottom = 314.0
text = "Port: "
[node name="hostLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 712.0
offset_top = 181.0
offset_right = 798.0
offset_bottom = 207.0
text = "Host Game"
[node name="hostButton" type="Button" parent="."]
layout_mode = 0
offset_left = 694.0
offset_top = 245.0
offset_right = 822.0
offset_bottom = 282.0
text = "HOST"
offset_left = 258.0
offset_top = 72.0
offset_right = 381.0
offset_bottom = 123.0
flat = true
[node name="joinButton" type="Button" parent="."]
layout_mode = 0
offset_left = 426.0
offset_top = 295.0
offset_right = 497.0
offset_bottom = 330.0
offset_left = 613.0
offset_top = 283.0
offset_right = 684.0
offset_bottom = 318.0
text = "JOIN"
[node name="errorLabel" type="Label" parent="."]

View file

@ -50,4 +50,8 @@ func _on_start_button_pressed():
$mapSelected.text = "NO PORT SPECIFIED"
func _on_join_button_pressed():
var scene_trs =load("res://scenes/multiplayer.tscn")
var scene=scene_trs.instantiate()
get_parent().add_child(scene)
self.queue_free()

View file

@ -5,7 +5,8 @@ var mainMenuScene = "res://scenes/mainmenu.tscn"
func _ready():
if Global.playingGame == true:
$Button.text = "RESUME"
$Button4.text = "MAIN MENU"
$Background.visible = false
$playButton.visible = false
func _process(delta):
pass
@ -29,16 +30,42 @@ func _on_button_3_pressed():
func _on_button_4_pressed():
if Global.playingGame == false:
get_tree().change_scene_to_file("res://scenes/multiplayer.tscn")
if Global.playingGame == true:
Global.goScene = mainMenuScene
var scene_trs =load("res://scenes/sceneChangerConfirm.tscn")
var scene=scene_trs.instantiate()
add_child(scene)
var scene_trs =load("res://scenes/multiplayer.tscn")
var scene=scene_trs.instantiate()
add_child(scene)
func _on_button_5_pressed():
var scene_trs =load("res://scenes/credits.tscn")
var scene=scene_trs.instantiate()
add_child(scene)
func _on_play_button_mouse_entered():
$playButton/PlayUnselected.visible = false
$playButton/PlaySelected.visible = true
func _on_play_button_mouse_exited():
$playButton/PlayUnselected.visible = true
$playButton/PlaySelected.visible = false
func _on_settings_button_mouse_entered():
$settingsButton/SettingsUnselected.visible = false
$settingsButton/SettingsSelected.visible = true
func _on_settings_button_mouse_exited():
$settingsButton/SettingsUnselected.visible = true
$settingsButton/SettingsSelected.visible = false
func _on_credits_button_mouse_entered():
$creditsButton/CreditUnselected.visible = false
$creditsButton/CreditSelected.visible = true
func _on_credits_button_mouse_exited():
$creditsButton/CreditUnselected.visible = true
$creditsButton/CreditSelected.visible = false

View file

@ -11,13 +11,14 @@ func _process(delta):
func _on_button_pressed():
get_tree().change_scene_to_file("res://scenes/mainmenu.tscn")
self.queue_free()
func _on_host_button_pressed():
var scene_trs =load("res://scenes/hostmenu.tscn")
var scene=scene_trs.instantiate()
add_child(scene)
get_parent().add_child(scene)
self.queue_free()
func _on_join_button_pressed():