Added a hit sound (ripping fabric)
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3 changed files with 26 additions and 0 deletions
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@ -6,6 +6,7 @@ signal exploded
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@export var g = Vector3.DOWN * 5
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@export var g = Vector3.DOWN * 5
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@onready var bulletAuthority = get_multiplayer_authority()
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@onready var bulletAuthority = get_multiplayer_authority()
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var velocity = Vector3.ZERO
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var velocity = Vector3.ZERO
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var audio_stream_player = AudioStreamPlayer.new()
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func _ready():
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func _ready():
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@ -51,3 +52,9 @@ func take_damage(damager):
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Global.playerHealth = Global.playerHealth - damage
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Global.playerHealth = Global.playerHealth - damage
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Global.lastPersonToHitMe = damager
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Global.lastPersonToHitMe = damager
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Global.spawnCotton = true
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Global.spawnCotton = true
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play_audio(load("res://sounds/hit.mp3"))
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func play_audio(audio):
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audio_stream_player.set_stream(audio)
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add_child(audio_stream_player)
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audio_stream_player.play()
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BIN
sounds/hit.mp3
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BIN
sounds/hit.mp3
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Binary file not shown.
19
sounds/hit.mp3.import
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19
sounds/hit.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://0a3uenjpbmfo"
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path="res://.godot/imported/hit.mp3-55d05ce70ce1fda9e8d937903cce14b9.mp3str"
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[deps]
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source_file="res://sounds/hit.mp3"
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dest_files=["res://.godot/imported/hit.mp3-55d05ce70ce1fda9e8d937903cce14b9.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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