Added a hit sound (ripping fabric)

This commit is contained in:
Paul Black 2023-09-10 11:50:37 -06:00
parent f566480ede
commit 76b78dca69
3 changed files with 26 additions and 0 deletions

View file

@ -6,6 +6,7 @@ signal exploded
@export var g = Vector3.DOWN * 5
@onready var bulletAuthority = get_multiplayer_authority()
var velocity = Vector3.ZERO
var audio_stream_player = AudioStreamPlayer.new()
func _ready():
@ -51,3 +52,9 @@ func take_damage(damager):
Global.playerHealth = Global.playerHealth - damage
Global.lastPersonToHitMe = damager
Global.spawnCotton = true
play_audio(load("res://sounds/hit.mp3"))
func play_audio(audio):
audio_stream_player.set_stream(audio)
add_child(audio_stream_player)
audio_stream_player.play()

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sounds/hit.mp3 Normal file

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19
sounds/hit.mp3.import Normal file
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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://0a3uenjpbmfo"
path="res://.godot/imported/hit.mp3-55d05ce70ce1fda9e8d937903cce14b9.mp3str"
[deps]
source_file="res://sounds/hit.mp3"
dest_files=["res://.godot/imported/hit.mp3-55d05ce70ce1fda9e8d937903cce14b9.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4