first commit

This commit is contained in:
Paul Black 2023-01-24 12:43:19 -07:00
commit 6cb10041fb
10 changed files with 226 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/

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LICENSE Normal file
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MIT License
Copyright (c) 2023 Paul Black, Jayden Wilkins
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.

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README.md Normal file
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# Project_Teddy
The new code. Fun fun.

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characters/teddy/Teddy.gd Normal file
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extends CharacterBody3D
var SPEED = 5.0
const JUMP_VELOCITY = 4.5
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@onready var neck := $Neck
@onready var camera := $Neck/Camera3D
func _unhandled_input(event):
if event is InputEventMouseButton:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
elif event.is_action_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
if event is InputEventMouseMotion:
neck.rotate_y(-event.relative.x * 0.01)
camera.rotate_x(-event.relative.y * 0.01)
camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-35), deg_to_rad(60))
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity.y -= gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir = Input.get_vector("player_left", "player_right", "player_forward", "player_backward")
var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if Input.is_action_pressed("sprint"):
SPEED = 10.0
if Input.is_action_just_released("sprint"):
SPEED = 5.0
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Project Teddy"
run/main_scene="res://scenes/playground.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/mode=3
[input]
player_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
]
}
player_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
]
}
player_backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"unicode":0,"echo":false,"script":null)
]
}

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scenes/Teddy.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://dp1q51kvd8uow"]
[ext_resource type="Script" path="res://characters/teddy/Teddy.gd" id="1_ywxo5"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_qq44a"]
[sub_resource type="BoxShape3D" id="BoxShape3D_rpt2n"]
size = Vector3(1, 1.99126, 1)
[node name="Teddy" type="CharacterBody3D"]
script = ExtResource("1_ywxo5")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_qq44a")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_rpt2n")
[node name="Neck" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.859224, 0)
[node name="Camera3D" type="Camera3D" parent="Neck"]

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scenes/playground.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://bpq4yjx2gs3l6"]
[ext_resource type="PackedScene" uid="uid://dp1q51kvd8uow" path="res://scenes/Teddy.tscn" id="1_p7gbl"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ell6n"]
sky_top_color = Color(0.870588, 0.894118, 0.92549, 1)
sky_horizon_color = Color(0.767647, 0.765779, 0.764623, 1)
ground_horizon_color = Color(0.767647, 0.765779, 0.764623, 1)
[sub_resource type="Sky" id="Sky_08e8u"]
sky_material = SubResource("ProceduralSkyMaterial_ell6n")
[sub_resource type="Environment" id="Environment_fnphj"]
background_mode = 2
sky = SubResource("Sky_08e8u")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="PlaneMesh" id="PlaneMesh_gx0jf"]
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qgsp1"]
data = PackedVector3Array(1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1)
[node name="Node3D" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_fnphj")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.0034906, -0.94887, 0.315647, 0, 0.315649, 0.948876, -0.999994, 0.00331215, -0.00110181, 0, 0, 0)
shadow_enabled = true
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(12.0887, 0, 0, 0, 12.0887, 0, 0, 0, 12.0887, 0, 0, 0)
mesh = SubResource("PlaneMesh_gx0jf")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_qgsp1")
[node name="Teddy" parent="." instance=ExtResource("1_p7gbl")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.097358, 1.01166, 0.029713)