first commit
This commit is contained in:
commit
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2
.gitattributes
vendored
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.gitattributes
vendored
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||||||
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# Normalize EOL for all files that Git considers text files.
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||||||
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* text=auto eol=lf
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2
.gitignore
vendored
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2
.gitignore
vendored
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||||||
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# Godot 4+ specific ignores
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||||||
|
.godot/
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21
LICENSE
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21
LICENSE
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|
@ -0,0 +1,21 @@
|
||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2023 Paul Black, Jayden Wilkins
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||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
copy of this software and associated documentation files (the "Software"),
|
||||||
|
to deal in the Software without restriction, including without limitation
|
||||||
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
3
README.md
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3
README.md
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|
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||||||
|
# Project_Teddy
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||||||
|
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||||||
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The new code. Fun fun.
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47
characters/teddy/Teddy.gd
Normal file
47
characters/teddy/Teddy.gd
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||||||
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extends CharacterBody3D
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||||||
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||||||
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||||||
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var SPEED = 5.0
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||||||
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const JUMP_VELOCITY = 4.5
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||||||
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||||||
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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||||||
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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||||||
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||||||
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@onready var neck := $Neck
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||||||
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@onready var camera := $Neck/Camera3D
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||||||
|
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||||||
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func _unhandled_input(event):
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||||||
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if event is InputEventMouseButton:
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||||||
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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||||||
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elif event.is_action_pressed("ui_cancel"):
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||||||
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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||||||
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if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
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||||||
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if event is InputEventMouseMotion:
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||||||
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neck.rotate_y(-event.relative.x * 0.01)
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||||||
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camera.rotate_x(-event.relative.y * 0.01)
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||||||
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camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-35), deg_to_rad(60))
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||||||
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||||||
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func _physics_process(delta):
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||||||
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# Add the gravity.
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||||||
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if not is_on_floor():
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||||||
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velocity.y -= gravity * delta
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||||||
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||||||
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# Handle Jump.
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||||||
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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||||||
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velocity.y = JUMP_VELOCITY
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||||||
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||||||
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# Get the input direction and handle the movement/deceleration.
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||||||
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# As good practice, you should replace UI actions with custom gameplay actions.
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||||||
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var input_dir = Input.get_vector("player_left", "player_right", "player_forward", "player_backward")
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||||||
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var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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||||||
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if Input.is_action_pressed("sprint"):
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||||||
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SPEED = 10.0
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||||||
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if Input.is_action_just_released("sprint"):
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||||||
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SPEED = 5.0
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||||||
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if direction:
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||||||
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velocity.x = direction.x * SPEED
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||||||
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velocity.z = direction.z * SPEED
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||||||
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else:
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||||||
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velocity.x = move_toward(velocity.x, 0, SPEED)
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||||||
|
velocity.z = move_toward(velocity.z, 0, SPEED)
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||||||
|
move_and_slide()
|
1
icon.svg
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1
icon.svg
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@ -0,0 +1 @@
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||||||
|
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><g transform="translate(32 32)"><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99z" fill="#363d52"/><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99zm0 4h96c6.64 0 12 5.35 12 11.99v95.98c0 6.64-5.35 11.99-12 11.99h-96c-6.64 0-12-5.35-12-11.99v-95.98c0-6.64 5.36-11.99 12-11.99z" fill-opacity=".4"/></g><g stroke-width="9.92746" transform="matrix(.10073078 0 0 .10073078 12.425923 2.256365)"><path d="m0 0s-.325 1.994-.515 1.976l-36.182-3.491c-2.879-.278-5.115-2.574-5.317-5.459l-.994-14.247-27.992-1.997-1.904 12.912c-.424 2.872-2.932 5.037-5.835 5.037h-38.188c-2.902 0-5.41-2.165-5.834-5.037l-1.905-12.912-27.992 1.997-.994 14.247c-.202 2.886-2.438 5.182-5.317 5.46l-36.2 3.49c-.187.018-.324-1.978-.511-1.978l-.049-7.83 30.658-4.944 1.004-14.374c.203-2.91 2.551-5.263 5.463-5.472l38.551-2.75c.146-.01.29-.016.434-.016 2.897 0 5.401 2.166 5.825 5.038l1.959 13.286h28.005l1.959-13.286c.423-2.871 2.93-5.037 5.831-5.037.142 0 .284.005.423.015l38.556 2.75c2.911.209 5.26 2.562 5.463 5.472l1.003 14.374 30.645 4.966z" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 919.24059 771.67186)"/><path d="m0 0v-47.514-6.035-5.492c.108-.001.216-.005.323-.015l36.196-3.49c1.896-.183 3.382-1.709 3.514-3.609l1.116-15.978 31.574-2.253 2.175 14.747c.282 1.912 1.922 3.329 3.856 3.329h38.188c1.933 0 3.573-1.417 3.855-3.329l2.175-14.747 31.575 2.253 1.115 15.978c.133 1.9 1.618 3.425 3.514 3.609l36.182 3.49c.107.01.214.014.322.015v4.711l.015.005v54.325c5.09692 6.4164715 9.92323 13.494208 13.621 19.449-5.651 9.62-12.575 18.217-19.976 26.182-6.864-3.455-13.531-7.369-19.828-11.534-3.151 3.132-6.7 5.694-10.186 8.372-3.425 2.751-7.285 4.768-10.946 7.118 1.09 8.117 1.629 16.108 1.846 24.448-9.446 4.754-19.519 7.906-29.708 10.17-4.068-6.837-7.788-14.241-11.028-21.479-3.842.642-7.702.88-11.567.926v.006c-.027 0-.052-.006-.075-.006-.024 0-.049.006-.073.006v-.006c-3.872-.046-7.729-.284-11.572-.926-3.238 7.238-6.956 14.642-11.03 21.479-10.184-2.264-20.258-5.416-29.703-10.17.216-8.34.755-16.331 1.848-24.448-3.668-2.35-7.523-4.367-10.949-7.118-3.481-2.678-7.036-5.24-10.188-8.372-6.297 4.165-12.962 8.079-19.828 11.534-7.401-7.965-14.321-16.562-19.974-26.182 4.4426579-6.973692 9.2079702-13.9828876 13.621-19.449z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 104.69892 525.90697)"/><path d="m0 0-1.121-16.063c-.135-1.936-1.675-3.477-3.611-3.616l-38.555-2.751c-.094-.007-.188-.01-.281-.01-1.916 0-3.569 1.406-3.852 3.33l-2.211 14.994h-31.459l-2.211-14.994c-.297-2.018-2.101-3.469-4.133-3.32l-38.555 2.751c-1.936.139-3.476 1.68-3.611 3.616l-1.121 16.063-32.547 3.138c.015-3.498.06-7.33.06-8.093 0-34.374 43.605-50.896 97.781-51.086h.066.067c54.176.19 97.766 16.712 97.766 51.086 0 .777.047 4.593.063 8.093z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 784.07144 817.24284)"/><path d="m0 0c0-12.052-9.765-21.815-21.813-21.815-12.042 0-21.81 9.763-21.81 21.815 0 12.044 9.768 21.802 21.81 21.802 12.048 0 21.813-9.758 21.813-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 389.21484 625.67104)"/><path d="m0 0c0-7.994-6.479-14.473-14.479-14.473-7.996 0-14.479 6.479-14.479 14.473s6.483 14.479 14.479 14.479c8 0 14.479-6.485 14.479-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 367.36686 631.05679)"/><path d="m0 0c-3.878 0-7.021 2.858-7.021 6.381v20.081c0 3.52 3.143 6.381 7.021 6.381s7.028-2.861 7.028-6.381v-20.081c0-3.523-3.15-6.381-7.028-6.381" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 511.99336 724.73954)"/><path d="m0 0c0-12.052 9.765-21.815 21.815-21.815 12.041 0 21.808 9.763 21.808 21.815 0 12.044-9.767 21.802-21.808 21.802-12.05 0-21.815-9.758-21.815-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 634.78706 625.67104)"/><path d="m0 0c0-7.994 6.477-14.473 14.471-14.473 8.002 0 14.479 6.479 14.479 14.473s-6.477 14.479-14.479 14.479c-7.994 0-14.471-6.485-14.471-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 656.64056 631.05679)"/></g></svg>
|
After Width: | Height: | Size: 4.1 KiB |
37
icon.svg.import
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icon.svg.import
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@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d1cyyp3i400mp"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
48
project.godot
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48
project.godot
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@ -0,0 +1,48 @@
|
||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="Project Teddy"
|
||||||
|
run/main_scene="res://scenes/playground.tscn"
|
||||||
|
config/features=PackedStringArray("4.0", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/mode=3
|
||||||
|
|
||||||
|
[input]
|
||||||
|
|
||||||
|
player_left={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
player_right={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
player_forward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
player_backward={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
sprint={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
22
scenes/Teddy.tscn
Normal file
22
scenes/Teddy.tscn
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|
@ -0,0 +1,22 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://dp1q51kvd8uow"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://characters/teddy/Teddy.gd" id="1_ywxo5"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_qq44a"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_rpt2n"]
|
||||||
|
size = Vector3(1, 1.99126, 1)
|
||||||
|
|
||||||
|
[node name="Teddy" type="CharacterBody3D"]
|
||||||
|
script = ExtResource("1_ywxo5")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("CapsuleMesh_qq44a")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
shape = SubResource("BoxShape3D_rpt2n")
|
||||||
|
|
||||||
|
[node name="Neck" type="Node3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.859224, 0)
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="Neck"]
|
43
scenes/playground.tscn
Normal file
43
scenes/playground.tscn
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
[gd_scene load_steps=7 format=3 uid="uid://bpq4yjx2gs3l6"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dp1q51kvd8uow" path="res://scenes/Teddy.tscn" id="1_p7gbl"]
|
||||||
|
|
||||||
|
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ell6n"]
|
||||||
|
sky_top_color = Color(0.870588, 0.894118, 0.92549, 1)
|
||||||
|
sky_horizon_color = Color(0.767647, 0.765779, 0.764623, 1)
|
||||||
|
ground_horizon_color = Color(0.767647, 0.765779, 0.764623, 1)
|
||||||
|
|
||||||
|
[sub_resource type="Sky" id="Sky_08e8u"]
|
||||||
|
sky_material = SubResource("ProceduralSkyMaterial_ell6n")
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_fnphj"]
|
||||||
|
background_mode = 2
|
||||||
|
sky = SubResource("Sky_08e8u")
|
||||||
|
tonemap_mode = 2
|
||||||
|
glow_enabled = true
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_gx0jf"]
|
||||||
|
|
||||||
|
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qgsp1"]
|
||||||
|
data = PackedVector3Array(1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1)
|
||||||
|
|
||||||
|
[node name="Node3D" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
|
environment = SubResource("Environment_fnphj")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
|
transform = Transform3D(-0.0034906, -0.94887, 0.315647, 0, 0.315649, 0.948876, -0.999994, 0.00331215, -0.00110181, 0, 0, 0)
|
||||||
|
shadow_enabled = true
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
transform = Transform3D(12.0887, 0, 0, 0, 12.0887, 0, 0, 0, 12.0887, 0, 0, 0)
|
||||||
|
mesh = SubResource("PlaneMesh_gx0jf")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
|
||||||
|
shape = SubResource("ConcavePolygonShape3D_qgsp1")
|
||||||
|
|
||||||
|
[node name="Teddy" parent="." instance=ExtResource("1_p7gbl")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.097358, 1.01166, 0.029713)
|
Loading…
Reference in a new issue