fixed multiple menu bug

This commit is contained in:
Paul Black 2023-04-15 13:02:34 -06:00
parent 464ce9656e
commit 579b367ca4
50 changed files with 156 additions and 153 deletions

View file

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@ -39,10 +39,12 @@ func _ready():
Global.teddyAuthorityID = teddyAuthority
if is_multiplayer_authority():
$CollisionShape3D/Neck/Teddy.visible = false
var scene_trs = load("res://scenes/mainmenu.tscn")
menuScene = scene_trs.instantiate()
add_child(menuScene)
menuScene.visible = false
if not Global.addedMenuScene:
Global.addedMenuScene = true
var scene_trs = load("res://scenes/mainmenu.tscn")
menuScene = scene_trs.instantiate()
selfTeddyNode.add_child(menuScene)
menuScene.visible = false
func _unhandled_input(event):
if is_multiplayer_authority():
@ -66,13 +68,13 @@ func _unhandled_input(event):
# Clamps the camera
camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-90), deg_to_rad(90))
if Input.is_action_just_pressed("menu"):
if menuScene.visible == false:
menuScene.visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
elif menuScene.visible == true:
menuScene.visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if Input.is_action_just_pressed("menu"):
if menuScene.visible == false:
menuScene.visible = true
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
elif menuScene.visible == true:
menuScene.visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(delta):
if is_multiplayer_authority():

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@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_outlet.png"
dest_files=["res://.godot/imported/toyland_outlet.png-152b0cb79ecd73aaf3419f7619f48c80.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_outlet.png-152b0cb79ecd73aaf3419f7619f48c80.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://4gr8ak7xkbg"
path.etc2="res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_white door.png"
dest_files=["res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://b7f2eoxabtom3"
path.etc2="res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_windows_xp_bliss-wide.png"
dest_files=["res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cd5soqj1rr2jc"
path.etc2="res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_woodfloor4k.png"
dest_files=["res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://b7kia5o1kio8h"
path.etc2="res://.godot/imported/tree_Bark012_2K_Color.png-3c0e33a02f769f86ba18613c291a0f57.etc2.ctex"
path.s3tc="res://.godot/imported/tree_Bark012_2K_Color.png-3c0e33a02f769f86ba18613c291a0f57.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/tree/tree_Bark012_2K_Color.png"
dest_files=["res://.godot/imported/tree_Bark012_2K_Color.png-3c0e33a02f769f86ba18613c291a0f57.etc2.ctex"]
dest_files=["res://.godot/imported/tree_Bark012_2K_Color.png-3c0e33a02f769f86ba18613c291a0f57.s3tc.ctex"]
[params]

View file

@ -30,7 +30,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.859224, 0)
[node name="BulletGenerator" type="Marker3D" parent="CollisionShape3D/Neck/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104801, -0.858231)
[node name="teddy" parent="CollisionShape3D/Neck" instance=ExtResource("4_q0pxc")]
[node name="Teddy" parent="CollisionShape3D/Neck" instance=ExtResource("4_q0pxc")]
transform = Transform3D(-0.328533, 1.14588e-16, -2.87213e-08, 1.14588e-16, 0.328533, -1.14588e-16, 2.87213e-08, -1.14588e-16, -0.328533, 2.08165e-12, -1.87888, 2.08165e-12)
[node name="sound" type="AudioStreamPlayer3D" parent="."]

View file

@ -46,6 +46,7 @@ var tutorialComplete = false # Used only for tutorial
var AIHit = false # Used so the AI knows to take damage
var iAmDeadAndInnocent = false # Used to keep track of when an innocent dies in TTT
var spawnCotton = false # bullet will change this to true
var addedMenuScene = false # Used for teddy.gd, fixes multiple menu bug
func _process(delta):
#if not spawnCoordsInitalized: