Update 'scripts/global.gd'
This commit is contained in:
parent
2438e71fe3
commit
481b8fee79
1 changed files with 3 additions and 0 deletions
|
@ -53,6 +53,7 @@ var tutorialTimerCompleted = false # Used for after the timer goes off in the tu
|
||||||
var playerDisable = false # Can be used to disable the player
|
var playerDisable = false # Can be used to disable the player
|
||||||
var playerDeathHealth = 100 # Can be changed by death.gd
|
var playerDeathHealth = 100 # Can be changed by death.gd
|
||||||
var kickAllPlayers = false # Can be set to true to kick all players in-game
|
var kickAllPlayers = false # Can be set to true to kick all players in-game
|
||||||
|
var respawnLocationChosen = true # When set to false, the game will be allowed to select a spawnpoint for the player
|
||||||
|
|
||||||
func _process(delta):
|
func _process(delta):
|
||||||
spawn_locations()
|
spawn_locations()
|
||||||
|
@ -74,6 +75,7 @@ func player_dead():
|
||||||
if deathShield <= 0:
|
if deathShield <= 0:
|
||||||
deathShield = 50
|
deathShield = 50
|
||||||
if playerAlive:
|
if playerAlive:
|
||||||
|
respawnLocationChosen = false
|
||||||
print("Player be deaddddd brooooooo")
|
print("Player be deaddddd brooooooo")
|
||||||
var scene_trs =load("res://scenes/death.tscn")
|
var scene_trs =load("res://scenes/death.tscn")
|
||||||
var scene=scene_trs.instantiate()
|
var scene=scene_trs.instantiate()
|
||||||
|
@ -124,6 +126,7 @@ func reset_variables_hard():
|
||||||
playerDisable = false
|
playerDisable = false
|
||||||
playerDeathHealth = 100
|
playerDeathHealth = 100
|
||||||
kickAllPlayers = false
|
kickAllPlayers = false
|
||||||
|
respawnLocationChosen = true
|
||||||
|
|
||||||
func save_data():
|
func save_data():
|
||||||
SettingsFile.save_data()
|
SettingsFile.save_data()
|
||||||
|
|
Loading…
Reference in a new issue