Removed day-night cycle in tutorial

This commit is contained in:
Paul Black 2023-07-11 22:39:31 -06:00
parent 28cf85bb46
commit 0a76f14556

View file

@ -61,27 +61,9 @@ func _process(delta):
Global.musicUpdated = true Global.musicUpdated = true
if Global.tutorialTimerCompleted: if Global.tutorialTimerCompleted:
audio_stream_player.playing = false audio_stream_player.playing = false
change_time_of_day()
func play_music(music): func play_music(music):
audio_stream_player.set_stream(music) audio_stream_player.set_stream(music)
add_child(audio_stream_player) add_child(audio_stream_player)
audio_stream_player.play() audio_stream_player.play()
var num = 1
var day = true
var sensitivity = 0.00025
func change_time_of_day():
if num <= 1 and day:
num = num - sensitivity
if num <= 0.05:
day = false
elif num >= 0 and not day:
num = num + sensitivity
if num >= 1:
day = true
environment.background_energy_multiplier = num
environment.ambient_light_sky_contribution = num
$DirectionalLight3D.light_energy = num