project_teddy/addons/zylann.hterrain/tools/preview_generator.gd

65 lines
1.9 KiB
GDScript

@tool
extends EditorResourcePreviewGenerator
const HTerrainData = preload("../hterrain_data.gd")
const HT_Errors = preload("../util/errors.gd")
const HT_Logger = preload("../util/logger.gd")
var _logger = HT_Logger.get_for(self)
func _generate(res: Resource, size: Vector2i) -> Texture2D:
if res == null or not (res is HTerrainData):
return null
var normalmap = res.get_image(HTerrainData.CHANNEL_NORMAL)
if normalmap == null:
return null
return _generate_internal(normalmap, size)
func _generate_from_path(path: String, size: Vector2i) -> Texture2D:
if not path.ends_with("." + HTerrainData.META_EXTENSION):
return null
var data_dir := path.get_base_dir()
var normals_fname := str(HTerrainData.get_channel_name(HTerrainData.CHANNEL_NORMAL), ".png")
var normals_path := data_dir.path_join(normals_fname)
var normals := Image.new()
var err := normals.load(normals_path)
if err != OK:
_logger.error("Could not load '{0}', error {1}" \
.format([normals_path, HT_Errors.get_message(err)]))
return null
return _generate_internal(normals, size)
func _handles(type: String) -> bool:
return type == "Resource"
static func _generate_internal(normals: Image, size: Vector2) -> Texture2D:
var im := Image.create(size.x, size.y, false, Image.FORMAT_RGB8)
var light_dir := Vector3(-1, -0.5, -1).normalized()
for y in im.get_height():
for x in im.get_width():
var fx := float(x) / float(im.get_width())
var fy := float(im.get_height() - y - 1) / float(im.get_height())
var mx := int(fx * normals.get_width())
var my := int(fy * normals.get_height())
var n := _decode_normal(normals.get_pixel(mx, my))
var ndot := -n.dot(light_dir)
var gs := clampf(0.5 * ndot + 0.5, 0.0, 1.0)
var col := Color(gs, gs, gs, 1.0)
im.set_pixel(x, y, col)
var tex := ImageTexture.create_from_image(im)
return tex
static func _decode_normal(c: Color) -> Vector3:
return Vector3(2.0 * c.r - 1.0, 2.0 * c.b - 1.0, 2.0 * c.g - 1.0)