63 lines
1.8 KiB
GDScript
63 lines
1.8 KiB
GDScript
extends Node
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var ran1 = false
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var ran2 = false
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var idle1 = false
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var idle2 = false
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var switchOn = true
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@onready var environment = get_node("WorldEnvironment").get_environment()
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func _process(delta):
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if $teddy/AnimationPlayer.is_playing() == false:
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$teddy/AnimationPlayer.play("idle")
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if $teddy2/AnimationPlayer.is_playing() == false:
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$teddy2/AnimationPlayer.play("idle")
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# await get_tree().create_timer(4).timeout
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# if not ran1:
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# walk_right_teddy3(delta, 18)
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# if not ran2:
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# walk_left_teddy4(delta, 18)
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if idle1:
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if $teddy3/AnimationPlayer.is_playing() == false:
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$teddy3/AnimationPlayer.play("idle")
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if idle2:
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if $teddy4/AnimationPlayer.is_playing() == false:
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$teddy4/AnimationPlayer.play("idle")
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if Global.menuLightSwitch:
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Global.menuLightSwitch = false
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if switchOn == false:
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switchOn = true
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environment.background_energy_multiplier = 1
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environment.ambient_light_sky_contribution = 1
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$DirectionalLight3D.light_energy = 1
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$eye_left.visible = false
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$eye_right.visible = false
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$Brown.visible = false
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elif switchOn == true:
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switchOn = false
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environment.background_energy_multiplier = 0
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environment.ambient_light_sky_contribution = 0
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$DirectionalLight3D.light_energy = 0.1
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$eye_left.visible = true
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$eye_right.visible = true
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$Brown.visible = true
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func walk_right_teddy3(delta, time):
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ran1 = true
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while time > 0:
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if $teddy3/AnimationPlayer.is_playing() == false:
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$teddy3/AnimationPlayer.play("walk")
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await get_tree().create_timer(0.01).timeout
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time = time - delta
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$teddy3.position.x -= 0.5 * delta
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idle1 = true
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func walk_left_teddy4(delta, time):
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ran2 = true
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while time > 0:
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if $teddy4/AnimationPlayer.is_playing() == false:
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$teddy4/AnimationPlayer.play("walk")
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await get_tree().create_timer(0.01).timeout
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time = time - delta
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$teddy4.position.x += 0.5 * delta
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idle2 = true
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