69 lines
2.2 KiB
GDScript
69 lines
2.2 KiB
GDScript
extends Node
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var scenePlayground = "res://scenes/playground.tscn"
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var sceneTutorial = "res://scenes/tutorial.tscn"
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func _ready():
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pass
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func _process(delta):
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if not Global.consoleOpen:
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self.queue_free()
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if Input.is_action_just_pressed("console_send"):
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Global.consoleCommand = $consoleEdit.text
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print ("Console command run: ", Global.consoleCommand)
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run_command(Global.consoleCommand)
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func run_command(command):
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if command == "tele playground":
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get_tree().change_scene_to_file(scenePlayground)
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Global.consoleOutput = "Teleported to Playground!"
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elif command == "tele tutorial":
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get_tree().change_scene_to_file(sceneTutorial)
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Global.consoleOutput = "Teleported to Tutorial!"
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elif command == "which scene":
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Global.consoleOutput = get_tree().get_current_scene().get_name()
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elif command == "iamgod":
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if not Global.godMode:
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Global.consoleOutput = "God mode activated"
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Global.godMode = true
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elif Global.godMode:
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Global.consoleOutput = "God mode deactivated"
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Global.godMode = false
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elif command == "exit":
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Global.consoleOutput = "Byeee loser"
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get_tree().quit()
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elif command == "paul":
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Global.consoleOutput = "Yuppp that's me"
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elif command == "jayden":
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Global.consoleOutput = "That's the noob artist"
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elif command == "resetvars":
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Global.consoleOutput = "Reset variables"
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Global.reset_variables()
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elif command in ["suicide", "kill", "die"]:
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Global.consoleOutput = "Oh you didn't want to die?"
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Global.playerHealth = 0
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elif command == "gps":
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Global.consoleOutput = str(Global.get_node(Global.selfTeddy).global_position)
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elif command == "toggleHUD":
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Global.consoleOutput = "HUD toggled!"
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var HUD = get_node(str(Global.currentMapNode.get_path()) + str("/HUD"))
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print(str(Global.currentMapNode.get_path()) + str("/HUD"))
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if HUD.visible == true:
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HUD.visible = false
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elif HUD.visible == false:
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HUD.visible = true
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toggle_gun()
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else:
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Global.consoleOutput = "Unknown cheat code"
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$output.text = Global.consoleOutput
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func toggle_gun():
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var map = Global.currentMapNode.get_path()
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var playerID = Global.teddyAuthorityID
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var gun = get_node(str(map) + '/' + str(playerID) + '/CollisionShape3D/Neck/Camera3D/Gun')
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if gun.visible == true:
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gun.visible = false
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elif gun.visible == false:
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gun.visible = true
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