44 lines
1.1 KiB
GDScript
44 lines
1.1 KiB
GDScript
extends Control
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var mainMenuScene = "res://scenes/mainmenu.tscn"
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func _ready():
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if Global.playingGame == true:
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$Button.text = "RESUME"
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$Button4.text = "MAIN MENU"
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func _process(delta):
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pass
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func _on_button_pressed():
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if Global.playingGame == false:
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get_tree().change_scene_to_file("res://scenes/tutorial.tscn")
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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elif Global.playingGame == true:
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self.queue_free()
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Global.menuOpen = false
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_button_2_pressed():
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var scene_trs =load("res://scenes/settings.tscn")
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var scene=scene_trs.instantiate()
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add_child(scene)
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func _on_button_3_pressed():
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get_tree().quit()
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func _on_button_4_pressed():
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if Global.playingGame == false:
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get_tree().change_scene_to_file("res://scenes/multiplayer.tscn")
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if Global.playingGame == true:
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Global.goScene = mainMenuScene
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var scene_trs =load("res://scenes/sceneChangerConfirm.tscn")
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var scene=scene_trs.instantiate()
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add_child(scene)
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func _on_button_5_pressed():
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var scene_trs =load("res://scenes/credits.tscn")
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var scene=scene_trs.instantiate()
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add_child(scene)
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