22 lines
510 B
GDScript
22 lines
510 B
GDScript
extends Node
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var deathTimer = 0
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var teddyNode
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func _ready():
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pass
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func _process(delta):
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#teddyNode = get_node(Global.selfTeddy)
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Global.playerAlive = false
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#teddyNode.visible = false
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if deathTimer < 100:
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deathTimer = deathTimer + 10 * delta
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if deathTimer > 100:
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deathTimer = 0
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Global.playerPleaseRespawn = true # Used so the Teddy script will know to reset variables and position of the player
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self.queue_free()
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Global.playerHealth = 100
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Global.fatigue = 100
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$deathBar.value = deathTimer
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