project_teddy/scripts/death.gd

33 lines
920 B
GDScript

extends Node
var deathTimer = 0
var teddyNode
func _ready():
Global.playerAlive = false
if Global.roundInSession:
Global.HUDPlayerDied = true
func _process(delta):
if Global.gamemode == "Runner":
if Global.iAmSpecial:
Global.specialDead = true
if Global.gamemode == "TTT":
if not Global.iAmSpecial and Global.roundInSession:
Global.iAmDeadAndInnocent = true
return
elif Global.iAmSpecial:
Global.specialDead = true
if deathTimer < 100:
deathTimer = deathTimer + (10 * Global.respawnTimeModifier) * delta
if deathTimer > 100:
deathTimer = 0
Global.playerDeathHealth = 100
Global.playerPleaseRespawn = true # Used so the Teddy script will know to reset variables and position of the player
self.queue_free()
$deathBar.value = deathTimer
if Input.is_action_pressed("start_game"):
Global.playerDeathHealth = $deathBar.value
Global.playerPleaseRespawn = true
self.queue_free()