project_teddy/scripts/maps/playground.gd
2023-02-22 21:31:22 -07:00

12 lines
194 B
GDScript

extends Node
@onready var mapNode = get_node("/root/Playground")
func _ready():
Global.currentMapNode = mapNode
Global.playerHealth = 100
Global.fatigue = 100
func _process(delta):
pass