312 lines
8.3 KiB
GDScript
312 lines
8.3 KiB
GDScript
@tool
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extends AcceptDialog
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const HT_Util = preload("../../util/util.gd")
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const HTerrain = preload("../../hterrain.gd")
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const HTerrainData = preload("../../hterrain_data.gd")
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const HT_Errors = preload("../../util/errors.gd")
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const HT_Logger = preload("../../util/logger.gd")
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const HT_XYZFormat = preload("../../util/xyz_format.gd")
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const HT_Inspector = preload("../inspector/inspector.gd")
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signal permanent_change_performed(message)
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@onready var _inspector : HT_Inspector = $VBoxContainer/Inspector
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@onready var _errors_label : Label = $VBoxContainer/ColorRect/ScrollContainer/VBoxContainer/Errors
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@onready var _warnings_label : Label = \
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$VBoxContainer/ColorRect/ScrollContainer/VBoxContainer/Warnings
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const RAW_LITTLE_ENDIAN = 0
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const RAW_BIG_ENDIAN = 1
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var _terrain : HTerrain = null
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var _logger = HT_Logger.get_for(self)
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func _init():
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get_ok_button().hide()
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func _ready():
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_inspector.set_prototype({
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"heightmap": {
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"type": TYPE_STRING,
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"usage": "file",
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"exts": ["raw", "png", "exr", "xyz"]
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},
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"raw_endianess": {
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"type": TYPE_INT,
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"usage": "enum",
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"enum_items": ["Little Endian", "Big Endian"],
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"enabled": false
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},
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"min_height": {
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"type": TYPE_FLOAT,
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"range": {"min": -2000.0, "max": 2000.0, "step": 0.01},
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"default_value": 0.0
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},
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"max_height": {
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"type": TYPE_FLOAT,
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"range": {"min": -2000.0, "max": 2000.0, "step": 0.01},
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"default_value": 400.0
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},
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"splatmap": {
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"type": TYPE_STRING,
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"usage": "file",
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"exts": ["png"]
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},
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"colormap": {
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"type": TYPE_STRING,
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"usage": "file",
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"exts": ["png"]
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}
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})
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# Testing
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# _errors_label.text = "- Hello World!"
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# _warnings_label.text = "- Yolo Jesus!"
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func set_terrain(terrain: HTerrain):
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_terrain = terrain
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func _notification(what: int):
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if what == NOTIFICATION_VISIBILITY_CHANGED:
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# Checking a node set in _ready,
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# because visibility can also change between _enter_tree and _ready...
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if visible and _inspector != null:
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_clear_feedback()
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static func _format_feedbacks(feed):
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var a := []
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for s in feed:
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a.append("- " + s)
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return "\n".join(PackedStringArray(a))
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func _clear_feedback():
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_errors_label.text = ""
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_warnings_label.text = ""
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class HT_ErrorCheckReport:
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var errors := []
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var warnings := []
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func _show_feedback(res: HT_ErrorCheckReport):
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for e in res.errors:
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_logger.error(e)
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for w in res.warnings:
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_logger.warn(w)
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_clear_feedback()
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if len(res.errors) > 0:
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_errors_label.text = _format_feedbacks(res.errors)
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if len(res.warnings) > 0:
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_warnings_label.text = _format_feedbacks(res.warnings)
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func _on_CheckButton_pressed():
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var res := _validate_form()
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_show_feedback(res)
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func _on_ImportButton_pressed():
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assert(_terrain != null and _terrain.get_data() != null)
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# Verify input to inform the user of potential issues
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var res := _validate_form()
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_show_feedback(res)
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if len(res.errors) != 0:
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_logger.debug("Cannot import due to errors, aborting")
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return
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var params := {}
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var heightmap_path = _inspector.get_value("heightmap")
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if heightmap_path != "":
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var endianess = _inspector.get_value("raw_endianess")
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params[HTerrainData.CHANNEL_HEIGHT] = {
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"path": heightmap_path,
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"min_height": _inspector.get_value("min_height"),
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"max_height": _inspector.get_value("max_height"),
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"big_endian": endianess == RAW_BIG_ENDIAN
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}
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var colormap_path = _inspector.get_value("colormap")
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if colormap_path != "":
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params[HTerrainData.CHANNEL_COLOR] = {
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"path": colormap_path
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}
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var splatmap_path = _inspector.get_value("splatmap")
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if splatmap_path != "":
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params[HTerrainData.CHANNEL_SPLAT] = {
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"path": splatmap_path
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}
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var data = _terrain.get_data()
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data._edit_import_maps(params)
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emit_signal("permanent_change_performed", "Import maps")
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_logger.debug("Terrain import finished")
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hide()
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func _on_CancelButton_pressed():
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hide()
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func _on_Inspector_property_changed(key: String, value):
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if key == "heightmap":
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var is_raw = value.get_extension().to_lower() == "raw"
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_inspector.set_property_enabled("raw_endianess", is_raw)
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func _validate_form() -> HT_ErrorCheckReport:
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var res := HT_ErrorCheckReport.new()
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var heightmap_path : String = _inspector.get_value("heightmap")
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var splatmap_path : String = _inspector.get_value("splatmap")
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var colormap_path : String = _inspector.get_value("colormap")
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if colormap_path == "" and heightmap_path == "" and splatmap_path == "":
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res.errors.append("No maps specified.")
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return res
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# If a heightmap is specified, it will override the size of the existing terrain.
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# If not specified, maps will have to match the resolution of the existing terrain.
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var heightmap_size := _terrain.get_data().get_resolution()
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if heightmap_path != "":
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var min_height = _inspector.get_value("min_height")
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var max_height = _inspector.get_value("max_height")
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if min_height >= max_height:
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res.errors.append("Minimum height must be lower than maximum height")
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# Returning early because min and max can be slided,
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# so we avoid loading other maps everytime to do further checks
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return res
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var image_size_result = _load_image_size(heightmap_path, _logger)
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if image_size_result.error_code != OK:
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res.errors.append(str("Cannot open heightmap file: ", image_size_result.to_string()))
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return res
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var adjusted_size = HTerrainData.get_adjusted_map_size(
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image_size_result.width, image_size_result.height)
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if adjusted_size != image_size_result.width:
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res.warnings.append(
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"The square resolution deduced from heightmap file size is not power of two + 1.\n" + \
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"The heightmap will be cropped.")
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heightmap_size = adjusted_size
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if splatmap_path != "":
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_check_map_size(splatmap_path, "splatmap", heightmap_size, res, _logger)
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if colormap_path != "":
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_check_map_size(colormap_path, "colormap", heightmap_size, res, _logger)
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return res
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static func _check_map_size(path: String, map_name: String, heightmap_size: int,
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res: HT_ErrorCheckReport, logger):
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var size_result := _load_image_size(path, logger)
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if size_result.error_code != OK:
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res.errors.append(str("Cannot open splatmap file: ", size_result.to_string()))
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return
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var adjusted_size := HTerrainData.get_adjusted_map_size(size_result.width, size_result.height)
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if adjusted_size != heightmap_size:
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res.errors.append(str(
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"The ", map_name,
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" must have the same resolution as the heightmap (", heightmap_size, ")"))
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else:
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if adjusted_size != size_result.width:
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res.warnings.append(str(
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"The square resolution deduced from ", map_name,
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" file size is not power of two + 1.\nThe ",
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map_name, " will be cropped."))
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class HT_ImageSizeResult:
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var width := 0
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var height := 0
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var error_code := OK
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var error_message := ""
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func to_string() -> String:
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if error_message != "":
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return error_message
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return HT_Errors.get_message(error_code)
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static func _load_image_size(path: String, logger) -> HT_ImageSizeResult:
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var ext := path.get_extension().to_lower()
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var result := HT_ImageSizeResult.new()
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if ext == "png" or ext == "exr":
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# Godot can load these formats natively
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var im := Image.new()
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var err := im.load(path)
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if err != OK:
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logger.error("An error occurred loading image '{0}', code {1}".format([path, err]))
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result.error_code = err
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return result
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result.width = im.get_width()
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result.height = im.get_height()
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return result
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elif ext == "raw":
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var f := FileAccess.open(path, FileAccess.READ)
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if f == null:
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var err := FileAccess.get_open_error()
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logger.error("Error opening file {0}".format([path]))
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result.error_code = err
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return result
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# Assume the raw data is square in 16-bit format,
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# so its size is function of file length
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var flen := f.get_length()
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f = null
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var size_px = HT_Util.integer_square_root(flen / 2)
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if size_px == -1:
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result.error_code = ERR_INVALID_DATA
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result.error_message = "RAW image is not square"
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return result
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logger.debug("Deduced RAW heightmap resolution: {0}*{1}, for a length of {2}" \
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.format([size_px, size_px, flen]))
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result.width = size_px
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result.height = size_px
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return result
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elif ext == "xyz":
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var f := FileAccess.open(path, FileAccess.READ)
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if f == null:
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var err := FileAccess.get_open_error()
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logger.error("Error opening file {0}".format([path]))
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result.error_code = err
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return result
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var bounds := HT_XYZFormat.load_bounds(f)
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result.width = bounds.image_width
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result.height = bounds.image_height
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return result
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else:
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result.error_code = ERR_FILE_UNRECOGNIZED
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return result
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