extends Control func _ready(): if get_window().get_mode() == Window.Mode.MODE_FULLSCREEN: $fullscreenBox.button_pressed = true func _on_h_slider_ready(): var slider = $h_slider slider.value = Global.mouseSensitivity func _process(delta): pass func _on_h_slider_value_changed(value): Global.mouseSensitivity = value SettingsFile.save_data(Global.mouseSensitivity, Global.playerName) func _on_button_pressed(): self.queue_free() func _on_fullscreen_box_button_down(): get_window().set_mode(Window.Mode.MODE_FULLSCREEN) func _on_fullscreen_box_button_up(): get_window().set_mode(Window.Mode.MODE_WINDOWED)