[gd_scene load_steps=8 format=3 uid="uid://cv5bctupikqe7"] [ext_resource type="Script" path="res://scripts/host.gd" id="1_r5rkm"] [ext_resource type="Texture2D" uid="uid://b8hvwlbkrib4k" path="res://2DArt/Main Menu/PlayScreenHOST.png" id="2_s15iu"] [ext_resource type="Texture2D" uid="uid://bmyat8a6alp2y" path="res://2DArt/host/mapIcons/toyland.png" id="3_rgmyq"] [ext_resource type="Texture2D" uid="uid://br7n6qfnfpm4v" path="res://2DArt/host/mapIcons/islands.png" id="4_gvop1"] [ext_resource type="Texture2D" uid="uid://6g3ltm1o5q38" path="res://2DArt/host/mapIcons/forest.png" id="5_4jx7h"] [ext_resource type="Texture2D" uid="uid://888gbreh0kwg" path="res://2DArt/host/mapIcons/toyfactory.png" id="6_y4i2t"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xhmtq"] [node name="hostmenu" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("1_r5rkm") [node name="PlayScreenHost" type="Sprite2D" parent="."] position = Vector2(576.556, 324.75) scale = Vector2(0.300231, 0.300231) texture = ExtResource("2_s15iu") [node name="close" type="Button" parent="."] layout_mode = 0 offset_left = 859.0 offset_top = 82.0 offset_right = 890.0 offset_bottom = 113.0 text = "X" flat = true [node name="Panel2" type="Panel" parent="."] layout_mode = 0 offset_left = 308.0 offset_top = 187.0 offset_right = 508.0 offset_bottom = 387.0 theme_override_styles/panel = SubResource("StyleBoxFlat_xhmtq") [node name="Label" type="Label" parent="."] layout_mode = 0 offset_left = 348.0 offset_top = 267.0 offset_right = 464.0 offset_bottom = 293.0 text = "IMAGE OF MAP" [node name="mapLabel" type="Label" parent="."] layout_mode = 0 offset_left = 658.0 offset_top = 176.0 offset_right = 782.0 offset_bottom = 202.0 text = "MAP SELECTION" [node name="playground" type="Button" parent="."] layout_mode = 0 offset_left = 646.0 offset_top = 206.0 offset_right = 797.0 offset_bottom = 241.0 text = "Toyland" [node name="islandsButton" type="Button" parent="."] layout_mode = 0 offset_left = 646.0 offset_top = 249.0 offset_right = 797.0 offset_bottom = 284.0 text = "Islands" [node name="forrestButton" type="Button" parent="."] layout_mode = 0 offset_left = 646.0 offset_top = 291.0 offset_right = 797.0 offset_bottom = 326.0 text = "Forest" [node name="portBox" type="LineEdit" parent="."] layout_mode = 0 offset_left = 726.0 offset_top = 533.0 offset_right = 793.062 offset_bottom = 564.0 text = "28000" placeholder_text = "Port" [node name="startButton" type="Button" parent="."] layout_mode = 0 offset_left = 802.0 offset_top = 532.0 offset_right = 884.0 offset_bottom = 564.0 text = "START" [node name="lowerMapLabel" type="Label" parent="."] layout_mode = 0 offset_left = 265.0 offset_top = 395.0 offset_right = 308.0 offset_bottom = 421.0 text = "Map: " [node name="mapSelected" type="Label" parent="."] layout_mode = 0 offset_left = 309.0 offset_top = 396.0 offset_right = 349.0 offset_bottom = 419.0 [node name="playerBox" type="LineEdit" parent="."] layout_mode = 0 offset_left = 725.0 offset_top = 498.0 offset_right = 792.062 offset_bottom = 529.0 text = "10" placeholder_text = "Players" [node name="maxPlayersLabel" type="Label" parent="."] layout_mode = 0 offset_left = 615.0 offset_top = 502.0 offset_right = 713.0 offset_bottom = 528.0 text = "Max Players:" [node name="portLabel" type="Label" parent="."] layout_mode = 0 offset_left = 674.0 offset_top = 537.0 offset_right = 714.0 offset_bottom = 563.0 text = "Port:" [node name="joinButton" type="Button" parent="."] layout_mode = 0 offset_left = 410.0 offset_top = 71.0 offset_right = 522.0 offset_bottom = 124.0 flat = true [node name="hostLabel" type="Label" parent="."] layout_mode = 0 offset_left = 534.0 offset_top = 148.0 offset_right = 620.0 offset_bottom = 174.0 text = "Host Game" [node name="playerNameBox" type="LineEdit" parent="."] layout_mode = 0 offset_left = 392.0 offset_top = 527.0 offset_right = 559.0 offset_bottom = 570.0 [node name="playerLabel" type="Label" parent="."] layout_mode = 0 offset_left = 269.0 offset_top = 536.0 offset_right = 377.0 offset_bottom = 562.0 text = "Player Name: " [node name="shortRespawn" type="CheckBox" parent="."] layout_mode = 0 offset_left = 594.0 offset_top = 407.0 offset_right = 664.0 offset_bottom = 438.0 button_pressed = true text = "Short" [node name="normalRespawn" type="CheckBox" parent="."] layout_mode = 0 offset_left = 673.0 offset_top = 406.0 offset_right = 760.0 offset_bottom = 437.0 text = "Normal" [node name="longRespawn" type="CheckBox" parent="."] layout_mode = 0 offset_left = 763.0 offset_top = 406.0 offset_right = 830.0 offset_bottom = 437.0 text = "Long" [node name="respawnLabel" type="Label" parent="."] layout_mode = 0 offset_left = 664.0 offset_top = 372.0 offset_right = 776.0 offset_bottom = 398.0 text = "Respawn Time" horizontal_alignment = 1 [node name="Toyland" type="Sprite2D" parent="."] visible = false position = Vector2(408, 287) scale = Vector2(0.199899, 0.199899) texture = ExtResource("3_rgmyq") [node name="Islands" type="Sprite2D" parent="."] visible = false position = Vector2(408.5, 287.562) scale = Vector2(0.201, 0.201) texture = ExtResource("4_gvop1") [node name="Forest" type="Sprite2D" parent="."] visible = false position = Vector2(407.875, 287.125) scale = Vector2(0.125156, 0.125156) texture = ExtResource("5_4jx7h") [node name="Toyfactory" type="Sprite2D" parent="."] visible = false position = Vector2(408, 287) scale = Vector2(0.10025, 0.10025) texture = ExtResource("6_y4i2t") [node name="Label2" type="Label" parent="."] layout_mode = 0 offset_left = 351.0 offset_top = 435.0 offset_right = 450.0 offset_bottom = 461.0 text = "Gamemode" [node name="GamemodeDeathmatch" type="CheckBox" parent="."] layout_mode = 0 offset_left = 279.0 offset_top = 461.0 offset_right = 403.0 offset_bottom = 492.0 tooltip_text = "Player with most kills wins after the timer runs out." button_pressed = true text = "Deathmatch" [node name="GamemodeRunner" type="CheckBox" parent="."] layout_mode = 0 offset_left = 407.0 offset_top = 461.0 offset_right = 492.0 offset_bottom = 492.0 tooltip_text = "One player is selected at random as \"the runner.\" Everyone else it supposed to kill the runner." text = "Runner" [node name="GamemodeTTT" type="CheckBox" parent="."] layout_mode = 0 offset_left = 279.0 offset_top = 491.0 offset_right = 403.0 offset_bottom = 522.0 tooltip_text = "One player is selected as traitor, the rest are innocent." text = "TTT" [node name="roundTimer" type="LineEdit" parent="."] layout_mode = 0 offset_left = 724.0 offset_top = 463.0 offset_right = 792.0 offset_bottom = 494.0 text = "5" placeholder_text = "Duration" [node name="timeLabel" type="Label" parent="."] layout_mode = 0 offset_left = 627.0 offset_top = 467.0 offset_right = 725.0 offset_bottom = 493.0 text = "Time (mins):" [node name="toyfactoryButton" type="Button" parent="."] layout_mode = 0 offset_left = 646.0 offset_top = 332.0 offset_right = 797.0 offset_bottom = 367.0 text = "Toy Factory" [connection signal="pressed" from="close" to="." method="_on_close_pressed"] [connection signal="pressed" from="playground" to="." method="_on_playground_pressed"] [connection signal="pressed" from="islandsButton" to="." method="_on_islands_pressed"] [connection signal="pressed" from="forrestButton" to="." method="_on_forrest_button_pressed"] [connection signal="pressed" from="startButton" to="." method="_on_start_button_pressed"] [connection signal="pressed" from="joinButton" to="." method="_on_join_button_pressed"] [connection signal="text_changed" from="playerNameBox" to="." method="_on_player_name_box_text_changed"] [connection signal="button_down" from="shortRespawn" to="." method="_on_short_respawn_button_down"] [connection signal="button_down" from="normalRespawn" to="." method="_on_normal_respawn_button_down"] [connection signal="button_down" from="longRespawn" to="." method="_on_long_respawn_button_down"] [connection signal="button_down" from="GamemodeDeathmatch" to="." method="_on_gamemode_deathmatch_button_down"] [connection signal="button_down" from="GamemodeRunner" to="." method="_on_gamemode_runner_button_down"] [connection signal="button_down" from="GamemodeTTT" to="." method="_on_gamemode_ttt_button_down"] [connection signal="text_changed" from="roundTimer" to="." method="_on_round_timer_text_changed"] [connection signal="pressed" from="toyfactoryButton" to="." method="_on_toyfactory_button_pressed"]