extends Label3D var campath = "/CollisionShape3D/Neck/Camera3D" var labelpath = "/nameLabel" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _process(delta): var cam_node = get_node(str(Global.selfTeddy) + campath) var self_label = get_node(str(Global.selfTeddy) + labelpath) var camera_position = cam_node.global_transform.origin var direction = (camera_position - global_transform.origin).normalized() var flipped_direction = -direction var target_pos = global_transform.origin + flipped_direction + Vector3(0.01, 0.01, 0.01) # Set the label's rotation to face the camera look_at(target_pos, Vector3(0, 1, 0))