extends Node # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_button_pressed(): self.queue_free() func _on_playtester_button_pressed(): var scene_trs =load("res://scenes/playtesters.tscn") var scene=scene_trs.instantiate() add_child(scene)