extends Control func _ready(): pass func _on_h_slider_ready(): var slider = $h_slider slider.value = Global.mouseSensitivity func _process(delta): pass func _on_h_slider_value_changed(value): Global.mouseSensitivity = value SettingsFile.save_data(Global.mouseSensitivity, Global.playerName) func _on_button_pressed(): self.queue_free()