extends Node var deathTimer = 0 var teddyNode func _ready(): Global.playerAlive = false if Global.roundInSession: Global.HUDPlayerDied = true func _process(delta): if deathTimer < 100: deathTimer = deathTimer + (10 * Global.respawnTimeModifier) * delta if deathTimer > 100: deathTimer = 0 Global.playerPleaseRespawn = true # Used so the Teddy script will know to reset variables and position of the player self.queue_free() $deathBar.value = deathTimer