extends Control var mainMenuScene = "res://scenes/mainmenu.tscn" func _ready(): if Global.playingGame == true: $Button.text = "RESUME" $Background.visible = false $playButton.visible = false func _process(delta): pass func _on_button_pressed(): if Global.playingGame == false: get_tree().change_scene_to_file("res://scenes/tutorial.tscn") Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) elif Global.playingGame == true: self.queue_free() Global.menuOpen = false Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _on_button_2_pressed(): var scene_trs =load("res://scenes/settings.tscn") var scene=scene_trs.instantiate() add_child(scene) func _on_button_3_pressed(): get_tree().quit() func _on_button_4_pressed(): var scene_trs =load("res://scenes/multiplayer.tscn") var scene=scene_trs.instantiate() add_child(scene) func _on_button_5_pressed(): var scene_trs =load("res://scenes/credits.tscn") var scene=scene_trs.instantiate() add_child(scene) func _on_play_button_mouse_entered(): $playButton/PlayUnselected.visible = false $playButton/PlaySelected.visible = true func _on_play_button_mouse_exited(): $playButton/PlayUnselected.visible = true $playButton/PlaySelected.visible = false func _on_settings_button_mouse_entered(): $settingsButton/SettingsUnselected.visible = false $settingsButton/SettingsSelected.visible = true func _on_settings_button_mouse_exited(): $settingsButton/SettingsUnselected.visible = true $settingsButton/SettingsSelected.visible = false func _on_credits_button_mouse_entered(): $creditsButton/CreditUnselected.visible = false $creditsButton/CreditSelected.visible = true func _on_credits_button_mouse_exited(): $creditsButton/CreditUnselected.visible = true $creditsButton/CreditSelected.visible = false