@tool extends EditorPlugin const ProtonScatter := preload("./src/scatter.gd") const ProtonScatterShape := preload("./src/scatter_shape.gd") const ModifierStackPlugin := preload("./src/stack/inspector_plugin/modifier_stack_plugin.gd") const ScatterGizmoPlugin := preload("./src/scatter_gizmo_plugin.gd") const ShapeGizmoPlugin := preload("./src/shapes/gizmos_plugin/shape_gizmo_plugin.gd") const PathPanel := preload("./src/shapes/gizmos_plugin/components/path_panel.tscn") var _modifier_stack_plugin: EditorInspectorPlugin = ModifierStackPlugin.new() var _scatter_gizmo_plugin: ScatterGizmoPlugin = ScatterGizmoPlugin.new() var _shape_gizmo_plugin: EditorNode3DGizmoPlugin = ShapeGizmoPlugin.new() var _path_panel func get_name(): return "ProtonScatter" func _enter_tree(): add_inspector_plugin(_modifier_stack_plugin) _path_panel = PathPanel.instantiate() add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, _path_panel) _path_panel.visible = false add_node_3d_gizmo_plugin(_scatter_gizmo_plugin) add_node_3d_gizmo_plugin(_shape_gizmo_plugin) _shape_gizmo_plugin.set_undo_redo(get_undo_redo()) _shape_gizmo_plugin.set_path_gizmo_panel(_path_panel) _shape_gizmo_plugin.set_editor_plugin(self) add_custom_type( "ProtonScatter", "Node3D", preload("./src/scatter.gd"), preload("./icons/scatter.svg") ) add_custom_type( "ScatterItem", "Node3D", preload("./src/scatter_item.gd"), preload("./icons/item.svg") ) add_custom_type( "ScatterShape", "Node3D", preload("./src/scatter_shape.gd"), preload("./icons/shape.svg") ) var editor_selection = get_editor_interface().get_selection() editor_selection.selection_changed.connect(_on_selection_changed) scene_changed.connect(_on_scene_changed) func _exit_tree(): remove_custom_type("ProtonScatter") remove_custom_type("ScatterItem") remove_custom_type("ScatterShape") remove_inspector_plugin(_modifier_stack_plugin) remove_node_3d_gizmo_plugin(_shape_gizmo_plugin) remove_node_3d_gizmo_plugin(_scatter_gizmo_plugin) if _path_panel: remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, _path_panel) _path_panel.queue_free() _path_panel = null func _handles(node) -> bool: return node is ProtonScatterShape func _forward_3d_gui_input(viewport_camera: Camera3D, event: InputEvent) -> int: return _shape_gizmo_plugin.forward_3d_gui_input(viewport_camera, event) func _on_selection_changed() -> void: var selected = get_editor_interface().get_selection().get_selected_nodes() _path_panel.selection_changed(selected) if selected.is_empty(): return var selected_node = selected[0] if selected_node is ProtonScatter: selected_node.undo_redo = get_undo_redo() selected_node.editor_plugin = self func _on_scene_changed(_scene_root) -> void: pass