extends Area3D # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): for body in get_overlapping_bodies(): if body.is_in_group("human"): var player = body.get_multiplayer_authority() if Global.teddyAuthorityID == 1: kill() else: rpc_id(player, "kill") print("Player collided with a death zone!") @rpc("any_peer", "call_remote") func kill(): Global.player_dead()