[gd_scene load_steps=3 format=3 uid="uid://c2f2to78vgbix"] [ext_resource type="Material" uid="uid://deer6l7sk1h2v" path="res://shaders/water.tres" id="1_jww1o"] [sub_resource type="PlaneMesh" id="PlaneMesh_e2m35"] size = Vector2(1, 1) subdivide_width = 200 subdivide_depth = 200 [node name="WaterPlane" type="MeshInstance3D"] mesh = SubResource("PlaneMesh_e2m35") surface_material_override/0 = ExtResource("1_jww1o")