[gd_scene load_steps=5 format=3 uid="uid://dp1q51kvd8uow"] [ext_resource type="Script" path="res://characters/teddy/Teddy.gd" id="1_ywxo5"] [sub_resource type="BoxShape3D" id="BoxShape3D_rpt2n"] size = Vector3(1, 1.99126, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_qq44a"] [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_6xwyk"] properties/0/path = NodePath(".:position") properties/0/spawn = true properties/0/sync = true properties/1/path = NodePath(".:rotation") properties/1/spawn = true properties/1/sync = true [node name="Teddy" type="CharacterBody3D" groups=["human"]] script = ExtResource("1_ywxo5") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_rpt2n") [node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"] mesh = SubResource("CapsuleMesh_qq44a") skeleton = NodePath("../..") [node name="Neck" type="Node3D" parent="CollisionShape3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.859224, 0) [node name="Camera3D" type="Camera3D" parent="CollisionShape3D/Neck"] [node name="BulletGenerator" type="Marker3D" parent="CollisionShape3D/Neck/Camera3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104801, -0.858231) [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] replication_config = SubResource("SceneReplicationConfig_6xwyk")