Fixed Runner not resetting the_adventures_of_teddy/public_issues#1
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feef3a74f6
commit
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1 changed files with 6 additions and 2 deletions
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@ -36,8 +36,6 @@ func _process(delta):
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tutorial()
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tutorial()
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if not Global.tutorialComplete:
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if not Global.tutorialComplete:
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$musicPanel.visible = false
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$musicPanel.visible = false
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if Global.iAmSpecial and Global.gamemode == "Runner":
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rpc("sync_runner_hp", $Health.value)
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if Global.musicUpdated == true:
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if Global.musicUpdated == true:
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Global.musicUpdated = false
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Global.musicUpdated = false
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$musicPanel/playingLabel.text = Global.musicName
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$musicPanel/playingLabel.text = Global.musicName
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@ -60,6 +58,8 @@ func _process(delta):
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print("RUNNER IS DEAD")
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print("RUNNER IS DEAD")
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rpc("runner_dead", Global.chosenPlayer)
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rpc("runner_dead", Global.chosenPlayer)
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runner_dead(Global.chosenPlayer)
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runner_dead(Global.chosenPlayer)
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if Global.iAmSpecial:
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rpc("sync_runner_hp", $Health.value)
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if Global.gamemode == "TTT":
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if Global.gamemode == "TTT":
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$connectedPlayers.visible = false
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$connectedPlayers.visible = false
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if Global.teddyAuthorityID == 1:
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if Global.teddyAuthorityID == 1:
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@ -195,7 +195,11 @@ func sync_runner_health(health):
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@rpc("any_peer", "reliable")
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@rpc("any_peer", "reliable")
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func runner_dead(runner):
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func runner_dead(runner):
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Global.specialDead = false
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Global.roundInSession = false
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Global.roundInSession = false
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Global.iAmSpecial = false
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Global.chosenPlayer = null
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playerSelected = false
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Global.HUDStartLabelText = "Runner has died! Killers win!"
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Global.HUDStartLabelText = "Runner has died! Killers win!"
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func select_traitor(players, playersID):
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func select_traitor(players, playersID):
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