Fixed #27 for real this time (I hope)

This commit is contained in:
Paul Black 2023-03-16 21:42:32 -06:00
parent 12a7bb4a8e
commit f33f0a26d3
32 changed files with 96 additions and 92 deletions

View file

@ -34,6 +34,7 @@ func _ready():
teddyName = str(self.get_path()) + '/nameLabel'
$nameLabel.set_text("")
teddyParent = get_node(selfTeddy).get_parent()
if Global.teddyAuthorityID == null:
Global.teddyAuthorityID = teddyAuthority
if is_multiplayer_authority():
$CollisionShape3D/Neck/Teddy.visible = false
@ -171,6 +172,7 @@ func _physics_process(delta):
Global.consoleOpen = false # We remove the scene in console.gd
if Global.roundInSession == false:
if teddyAuthority == 1:
if Global.HUDStartLabelText == "":
Global.HUDStartLabelText = "PRESS ENTER/RETURN TO START THE ROUND"
if Input.is_action_just_pressed("start_game"):
if teddyAuthority == 1:

View file

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path.s3tc="res://.godot/imported/toyland_Wood067_2K_Color.png-88d58072b673ae25da1f3e4fb3df5aab.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_Wood067_2K_Color.png"
dest_files=["res://.godot/imported/toyland_Wood067_2K_Color.png-88d58072b673ae25da1f3e4fb3df5aab.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_Wood067_2K_Color.png-88d58072b673ae25da1f3e4fb3df5aab.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cw686scwg66bl"
path.etc2="res://.godot/imported/toyland_newplaster.png-2e56bf44283ffffe4d8bac4c57043582.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_newplaster.png-2e56bf44283ffffe4d8bac4c57043582.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_newplaster.png"
dest_files=["res://.godot/imported/toyland_newplaster.png-2e56bf44283ffffe4d8bac4c57043582.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_newplaster.png-2e56bf44283ffffe4d8bac4c57043582.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://wh7nb85cisoc"
path.etc2="res://.godot/imported/toyland_outlet.png-152b0cb79ecd73aaf3419f7619f48c80.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_outlet.png-152b0cb79ecd73aaf3419f7619f48c80.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_outlet.png"
dest_files=["res://.godot/imported/toyland_outlet.png-152b0cb79ecd73aaf3419f7619f48c80.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_outlet.png-152b0cb79ecd73aaf3419f7619f48c80.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://d3bc7otex1q4o"
path.etc2="res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_white door.png"
dest_files=["res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_white door.png-a69689bb62057806552eccfcc82952b1.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://cx6lua0t37lxi"
path.etc2="res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_windows_xp_bliss-wide.png"
dest_files=["res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_windows_xp_bliss-wide.png-4deec299561dadd05f6a7830bf14662c.s3tc.ctex"]
[params]

View file

@ -3,9 +3,9 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bbwn5v87prkhy"
path.etc2="res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.etc2.ctex"
path.s3tc="res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.s3tc.ctex"
metadata={
"imported_formats": ["etc2_astc"],
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
@ -13,7 +13,7 @@ generator_parameters={}
[deps]
source_file="res://objects/toyland/toyland_woodfloor4k.png"
dest_files=["res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.etc2.ctex"]
dest_files=["res://.godot/imported/toyland_woodfloor4k.png-4a943154d5a37396f9a7cf5a106c2a78.s3tc.ctex"]
[params]

View file

@ -190,6 +190,7 @@ offset_bottom = 82.0
[node name="Health" type="ProgressBar" parent="RunnerPanel"]
modulate = Color(0.890196, 0.137255, 0.0156863, 1)
layout_mode = 0
offset_left = 5.0
offset_top = 35.0
offset_right = 210.0

View file

@ -182,8 +182,7 @@ text = "Respawn Time"
horizontal_alignment = 1
[node name="Toyland" type="Sprite2D" parent="."]
visible = false
position = Vector2(407.556, 329)
position = Vector2(406, 287)
scale = Vector2(0.653595, 0.653595)
texture = ExtResource("3_rgmyq")
@ -206,6 +205,7 @@ button_pressed = true
text = "Deathmatch"
[node name="GamemodeRunner" type="CheckBox" parent="."]
layout_mode = 0
offset_left = 407.0
offset_top = 461.0
offset_right = 492.0

View file

@ -3,7 +3,7 @@
[ext_resource type="PackedScene" uid="uid://csxkrtwsgmebb" path="res://objects/toyland/toyland.glb" id="1_bb18u"]
[ext_resource type="Script" path="res://scripts/mainmenu-background.gd" id="1_nn4qs"]
[ext_resource type="PackedScene" uid="uid://b3l10agcjfgdx" path="res://characters/teddy/model_glb/teddy.glb" id="2_mie3v"]
[ext_resource type="PackedScene" uid="uid://dtvtu8w6b5es0" path="res://scenes/mainmenu.tscn" id="3_bj3gc"]
[ext_resource type="PackedScene" uid="uid://cyiyctp6y3n3x" path="res://scenes/mainmenu.tscn" id="3_bj3gc"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_vpngx"]
sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)

View file

@ -33,9 +33,10 @@ func _process(delta):
scoresInitalized = true
fill_scores_with_zeros(Global.connectedPlayers.size())
if Global.gamemode == "Runner":
if Global.teddyAuthorityID == 1:
if runnerSelected == false:
runnerSelected = true
rpc("select_runner", Global.connectedPlayers, Global.connectedPlayersByPeerID)
select_runner(Global.connectedPlayers, Global.connectedPlayersByPeerID)
if Global.runnerDead == true:
print("RUNNER IS DEAD")
rpc("runner_dead", Global.chosenRunner)
@ -74,18 +75,15 @@ func fill_scores_with_zeros(num_of_players):
for i in num_of_players:
scores[i] = 0
@rpc("authority", "reliable", "call_local")
func select_runner(players, playersID):
var numOfPlayers = players.size()
var getIndexSize = numOfPlayers - 1
var playerChosen = RandomNumberGenerator.new().randi_range(0, getIndexSize)
var runner = players[playerChosen]
Global.chosenRunner = runner
rpc("not_runner", Global.chosenRunner)
rpc("selected_runner", runner)
selected_runner(runner)
var index = players.find(runner)
var runnerID = playersID[index]
var runnerID = playersID[playerChosen]
if runnerID == 1:
runner_stats()
else:
@ -94,9 +92,11 @@ func select_runner(players, playersID):
@rpc("any_peer", "reliable")
func selected_runner(player):
print(Global.connectedPlayersByPeerID)
Global.chosenRunner = player
if Global.playerName != player:
not_runner(player)
@rpc("any_peer", "reliable")
func not_runner(player):
$RunnerPanel.visible = true
Global.HUDStartLabelText = str(player + " is the runner!")

View file

@ -33,7 +33,8 @@ var menuLightSwitch = false # No description provided
var gamemode = "Deathmatch" # This is changed in host.gd
var chosenRunner # Changed in HUD.gd
var iAmRunner = false # Defines whether you're the runner or not. Used in HUD.gd
var runnerDead = false
var runnerDead = false # When the runner is dead, this goes true
var roundTimer = 300.0 # How long each rounds goes
func _process(delta):
if godMode: