Update 'characters/teddy/Teddy.gd'
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1 changed files with 14 additions and 12 deletions
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@ -86,6 +86,8 @@ func _physics_process(delta):
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if is_multiplayer_authority():
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if is_multiplayer_authority():
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# This variable gets set my the death scene, so we know the player needs to be respawned
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# This variable gets set my the death scene, so we know the player needs to be respawned
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if Global.playerPleaseRespawn == true:
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if Global.playerPleaseRespawn == true:
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if not Global.respawnLocationChosen:
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Global.respawnLocationChosen = true
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get_node(teddyCollider).disabled = false
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get_node(teddyCollider).disabled = false
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var ramMax = Global.spawnCoords_x.size() - 1
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var ramMax = Global.spawnCoords_x.size() - 1
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var ramnum = RandomNumberGenerator.new().randi_range(0, ramMax)
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var ramnum = RandomNumberGenerator.new().randi_range(0, ramMax)
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