Added cam events for controllers

This commit is contained in:
Paul Black 2023-03-14 12:06:48 -06:00
parent 567d6c1895
commit d5c67fabbf
27 changed files with 98 additions and 79 deletions

View file

@ -19,6 +19,7 @@ var teddyParent
var menuOpen = false
var globalscene
var ranRemovePlayer = false
var mousesense = Global.mouseSensitivity
func _ready():
name = str(teddyAuthority)
@ -42,10 +43,28 @@ func _unhandled_input(event):
elif event.is_action_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
mousesense = Global.mouseSensitivity
if event is InputEventMouseMotion:
var mousesense = Global.mouseSensitivity
neck.rotate_y(-event.relative.x * mousesense)
camera.rotate_x(-event.relative.y * mousesense)
## FOR CONTROLLERS
var cam_dir = Input.is_action_pressed("cam_left") or Input.is_action_pressed("cam_right") or Input.is_action_pressed("cam_up") or Input.is_action_pressed("cam_down")
if cam_dir:
var x = -event.relative.x * mousesense
var y = -event.relative.y * mousesense
if Input.is_action_pressed("cam_left"):
x -= 1 * mousesense
if Input.is_action_pressed("cam_right"):
x += 1 * mousesense
if Input.is_action_pressed("cam_up"):
y -= 1 * mousesense
if Input.is_action_pressed("cam_down"):
y += 1 * mousesense
neck.rotate_y(x)
camera.rotate_x(y)
##################
# Clamps the camera
camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-50), deg_to_rad(60))
if menuOpen == false:
if Input.is_action_just_pressed("menu"):

View file

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