Disabled shooting for runner
This commit is contained in:
parent
8399a4065c
commit
d2fbd03e4a
5 changed files with 75 additions and 70 deletions
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@ -160,8 +160,11 @@ func _physics_process(delta):
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if Input.is_action_just_pressed("shoot") and Global.roundInSession and menuScene.visible == false:
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if menuOpen == false:
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if Global.multiplayerCurrent == true:
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rpc("shoot_bullet")
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shoot_bullet()
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if Global.gamemode == "Runner" and Global.iAmSpecial:
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pass
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else:
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rpc("shoot_bullet")
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shoot_bullet()
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else:
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shoot_bullet()
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if Input.is_action_just_pressed("console"):
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@ -143,72 +143,6 @@ rm -rf \"{temp_dir}\""
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[preset.2]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/windows/teddy.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_encryption_key=""
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_script=1
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/identity_type=0
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.3]
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name="Android"
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platform="Android"
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runnable=true
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@ -224,7 +158,7 @@ encrypt_pck=false
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encrypt_directory=false
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script_encryption_key=""
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[preset.3.options]
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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@ -416,6 +350,72 @@ permissions/write_social_stream=false
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permissions/write_sync_settings=false
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permissions/write_user_dictionary=false
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[preset.3]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/windows/teddy.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_encryption_key=""
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[preset.3.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_script=1
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binary_format/embed_pck=false
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/identity_type=0
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.4]
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name="Web"
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@ -123,7 +123,7 @@ offset_left = 4.0
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offset_top = 622.0
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offset_right = 94.0
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offset_bottom = 648.0
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text = "Version: 20230512"
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text = "Version: 20230515"
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[node name="OurTimeIsNowSolo" type="Sprite2D" parent="."]
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position = Vector2(123, 104)
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@ -258,6 +258,7 @@ func restart_round():
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Global.specialDead = false
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Global.iAmDeadAndInnocent = false
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Global.roundInSession = true
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Global.multiplayerCurrent = true
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### TUTORIAL STUFF ###
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@ -117,6 +117,7 @@ func reset_variables_hard():
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AIHit = false
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iAmDeadAndInnocent = false
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addedMenuScene = false
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playerDisable = false
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func save_data():
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SettingsFile.save_data()
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