Added a day-night cycle in tutorial

This commit is contained in:
Paul Black 2023-05-29 17:34:34 -06:00
parent 7e077a3c2e
commit c87fa29c04
2 changed files with 23 additions and 0 deletions

View file

@ -58,3 +58,6 @@ text = "Press escape to skip intro..."
[node name="farmland" parent="." instance=ExtResource("5_imhi6")]
transform = Transform3D(2.19808, 0, 0, 0, 2.19808, 0, 0, 0, 2.19808, 0, 0, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.14862, 3.45556, 24.7513)

View file

@ -3,6 +3,7 @@ extends Node
@onready var mapNode = get_node("/root/tutorial")
var mapPath = "res://scenes/tutorial.tscn"
var audio_stream_player = AudioStreamPlayer.new()
@onready var environment = get_node("WorldEnvironment").get_environment()
func _ready():
Global.currentMapNode = mapNode
@ -60,9 +61,28 @@ func _process(delta):
Global.musicUpdated = true
if Global.tutorialTimerCompleted:
audio_stream_player.playing = false
change_time_of_day()
func play_music(music):
audio_stream_player.set_stream(music)
add_child(audio_stream_player)
audio_stream_player.play()
var num = 1
var day = true
var sensitivity = 0.00025
func change_time_of_day():
if num <= 1 and day:
num = num - sensitivity
if num <= 0.05:
day = false
elif num >= 0 and not day:
num = num + sensitivity
if num >= 1:
day = true
print(num)
environment.background_energy_multiplier = num
environment.ambient_light_sky_contribution = num
$DirectionalLight3D.light_energy = num