Added a day-night cycle in tutorial
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2 changed files with 23 additions and 0 deletions
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@ -58,3 +58,6 @@ text = "Press escape to skip intro..."
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[node name="farmland" parent="." instance=ExtResource("5_imhi6")]
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transform = Transform3D(2.19808, 0, 0, 0, 2.19808, 0, 0, 0, 2.19808, 0, 0, 0)
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.14862, 3.45556, 24.7513)
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@ -3,6 +3,7 @@ extends Node
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@onready var mapNode = get_node("/root/tutorial")
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var mapPath = "res://scenes/tutorial.tscn"
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var audio_stream_player = AudioStreamPlayer.new()
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@onready var environment = get_node("WorldEnvironment").get_environment()
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func _ready():
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Global.currentMapNode = mapNode
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@ -60,9 +61,28 @@ func _process(delta):
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Global.musicUpdated = true
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if Global.tutorialTimerCompleted:
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audio_stream_player.playing = false
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change_time_of_day()
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func play_music(music):
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audio_stream_player.set_stream(music)
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add_child(audio_stream_player)
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audio_stream_player.play()
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var num = 1
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var day = true
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var sensitivity = 0.00025
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func change_time_of_day():
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if num <= 1 and day:
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num = num - sensitivity
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if num <= 0.05:
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day = false
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elif num >= 0 and not day:
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num = num + sensitivity
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if num >= 1:
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day = true
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print(num)
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environment.background_energy_multiplier = num
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environment.ambient_light_sky_contribution = num
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$DirectionalLight3D.light_energy = num
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