Fixed round resetting
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parent
f024c3f2ef
commit
b8e42872f7
2 changed files with 10 additions and 5 deletions
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@ -25,11 +25,12 @@ func _process(delta):
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$startLabel.text = Global.HUDStartLabelText
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$startLabel.text = Global.HUDStartLabelText
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$Fatigue.value = Global.fatigue
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$Fatigue.value = Global.fatigue
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$Health.value = Global.playerHealth
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$Health.value = Global.playerHealth
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if not Global.roundInSession:
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#if not Global.roundInSession:
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if Input.is_action_just_pressed("start_game"):
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if Input.is_action_just_pressed("start_game"):
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if Global.teddyAuthorityID == 1:
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print("Player with authority ID of " + str(Global.teddyAuthorityID) + " attempted to restart the round!")
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restart_round()
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if Global.teddyAuthorityID == 1:
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rpc("restart_round")
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restart_round()
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rpc("restart_round")
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if Global.mapName == "Tutorial":
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if Global.mapName == "Tutorial":
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if not Global.playerDisable:
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if not Global.playerDisable:
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tutorial()
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tutorial()
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@ -1,8 +1,12 @@
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extends Node
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extends Node
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@onready var mapNode = get_node("/root/tutorial")
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var mapPath = "res://scenes/tutorial.tscn"
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var audio_stream_player = AudioStreamPlayer.new()
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var audio_stream_player = AudioStreamPlayer.new()
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func _ready():
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func _ready():
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Global.currentMapNode = mapNode
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Global.currentMapPath = mapPath
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Global.playerHealth = 100
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Global.playerHealth = 100
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Global.fatigue = 100
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Global.fatigue = 100
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Global.roundTimer = 90.0
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Global.roundTimer = 90.0
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