Toy train (testing)
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6 changed files with 74 additions and 1 deletions
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objects/train/trainANIMATED.glb
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objects/train/trainANIMATED.glb
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objects/train/trainANIMATED.glb.import
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objects/train/trainANIMATED.glb.import
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@ -0,0 +1,32 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://p667v81xpxhr"
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path="res://.godot/imported/trainANIMATED.glb-a0b87e97aad57f2a0e99e8ddbbccd1c9.scn"
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[deps]
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source_file="res://objects/train/trainANIMATED.glb"
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dest_files=["res://.godot/imported/trainANIMATED.glb-a0b87e97aad57f2a0e99e8ddbbccd1c9.scn"]
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[params]
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nodes/root_type="Node3D"
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nodes/root_name="Scene Root"
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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import_script/path=""
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_subresources={}
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gltf/embedded_image_handling=1
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objects/train/trainANIMATED_Planks.png
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objects/train/trainANIMATED_Planks.png
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objects/train/trainANIMATED_Planks.png.import
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objects/train/trainANIMATED_Planks.png.import
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@ -0,0 +1,36 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dwfp4sckhebxv"
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path.etc2="res://.godot/imported/trainANIMATED_Planks.png-136e0776c5d21b2ddec0ded2538403f4.etc2.ctex"
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metadata={
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"imported_formats": ["etc2_astc"],
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"vram_texture": true
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}
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generator_parameters={}
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[deps]
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source_file="res://objects/train/trainANIMATED_Planks.png"
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dest_files=["res://.godot/imported/trainANIMATED_Planks.png-136e0776c5d21b2ddec0ded2538403f4.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -10,6 +10,7 @@ func _ready():
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Global.playerHealth = 100
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Global.fatigue = 100
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Global.playerYDeath = -100
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$toyland/trainANIMATED/AnimationPlayer.play()
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func _process(delta):
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