This commit is contained in:
Paul Black 2023-03-19 16:00:06 -06:00
parent 3c6ac9dbdd
commit 4e694e55ef
2 changed files with 34 additions and 7 deletions

View file

@ -21,6 +21,9 @@ func _process(delta):
$startLabel.text = Global.HUDStartLabelText $startLabel.text = Global.HUDStartLabelText
$Fatigue.value = Global.fatigue $Fatigue.value = Global.fatigue
$Health.value = Global.playerHealth $Health.value = Global.playerHealth
if Input.is_action_just_pressed("start_game"):
restart_round()
rpc("restart_round")
if Global.mapName == "Tutorial": if Global.mapName == "Tutorial":
tutorial() tutorial()
if not Global.tutorialComplete: if not Global.tutorialComplete:
@ -49,8 +52,6 @@ func _process(delta):
print("RUNNER IS DEAD") print("RUNNER IS DEAD")
rpc("runner_dead", Global.chosenRunner) rpc("runner_dead", Global.chosenRunner)
runner_dead(Global.chosenRunner) runner_dead(Global.chosenRunner)
if Global.mapName == "Tutorial":
pass
roundTimer -= delta roundTimer -= delta
minutes = roundTimer / 60 minutes = roundTimer / 60
seconds = fmod(roundTimer, 60) seconds = fmod(roundTimer, 60)
@ -58,7 +59,11 @@ func _process(delta):
if roundTimer <= 0.0: if roundTimer <= 0.0:
if not roundOver: if not roundOver:
roundOver = true roundOver = true
Global.HUDStartLabelText = "GAME OVER" Global.roundInSession = false
if Global.gamemode == "Deathmatch":
Global.HUDStartLabelText = "GAME OVER"
elif Global.gamemode == "Runner":
Global.HUDStartLabelText = "RUNNER WINS"
play_audio(load("res://sounds/buzzer.mp3")) play_audio(load("res://sounds/buzzer.mp3"))
if Global.HUDPlayerDied: if Global.HUDPlayerDied:
Global.HUDPlayerDied = false Global.HUDPlayerDied = false
@ -67,10 +72,12 @@ func _process(delta):
rpc("killed_text", Global.lastPersonToHitMe, Global.playerName) rpc("killed_text", Global.lastPersonToHitMe, Global.playerName)
killed_text(Global.lastPersonToHitMe, Global.playerName) killed_text(Global.lastPersonToHitMe, Global.playerName)
if Global.roundInSession == false: if Global.roundInSession == false:
for i in range(Global.connectedPlayers.size()): if not roundOver:
if Global.connectedPlayers[i]: for i in range(Global.connectedPlayers.size()):
var numlabel = i + 1 if Global.connectedPlayers[i]:
get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + "0" var numlabel = i + 1
get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + "0"
roundTimer = Global.roundTimer
@rpc("any_peer", "reliable") @rpc("any_peer", "reliable")
func update_scores(name): func update_scores(name):
@ -137,6 +144,21 @@ func sync_runner_hp(value):
func killed_text(killer, killed): func killed_text(killer, killed):
$killedLabel.text = killer + " killed " + killed $killedLabel.text = killer + " killed " + killed
@rpc("any_peer", "reliable")
func restart_round():
for i in range(Global.connectedPlayers.size()):
if Global.connectedPlayers[i]:
var numlabel = i + 1
get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + "0"
roundOver = false
scoresInitalized = false
$Health.max_value = 100
Global.playerHealth = 100
if Global.gamemode == "Runner":
Global.chosenRunner = null
runnerSelected = false
Global.iAmRunner = false
Global.runnerDead = false
### TUTORIAL STUFF ### ### TUTORIAL STUFF ###

View file

@ -29,6 +29,7 @@ func create_server(port, maxPlayers):
rpc_id(new_peer_id, "sync_respawn_speed", Global.respawnTimeModifier) rpc_id(new_peer_id, "sync_respawn_speed", Global.respawnTimeModifier)
rpc_id(new_peer_id, "sync_gamemode", Global.gamemode) rpc_id(new_peer_id, "sync_gamemode", Global.gamemode)
rpc_id(new_peer_id, "sync_mapName", Global.mapName) rpc_id(new_peer_id, "sync_mapName", Global.mapName)
rpc_id(new_peer_id, "sync_roundTimer", Global.roundTimer)
rpc("add_newly_connected_player_character", new_peer_id) rpc("add_newly_connected_player_character", new_peer_id)
rpc_id(new_peer_id, "add_previously_connected_player_characters", connected_peers) rpc_id(new_peer_id, "add_previously_connected_player_characters", connected_peers)
add_player_node(new_peer_id) add_player_node(new_peer_id)
@ -101,6 +102,10 @@ func sync_mapName(map):
func sync_mapPath(path): func sync_mapPath(path):
Global.currentMapPath = path Global.currentMapPath = path
@rpc("any_peer", "reliable")
func sync_roundTimer(time):
Global.roundTimer = time
@rpc("any_peer", "reliable") @rpc("any_peer", "reliable")
func check_name(name): # Returns true if it finds a matching name func check_name(name): # Returns true if it finds a matching name
for i in range(Global.connectedPlayers.size()): for i in range(Global.connectedPlayers.size()):