Update 'characters/teddy/Teddy.gd'
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@ -96,6 +96,7 @@ func _physics_process(delta):
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position.x = Global.spawnCoords_x[ramnum] #Set player X
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position.x = Global.spawnCoords_x[ramnum] #Set player X
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position.y = Global.spawnCoords_y[ramnum] #Set player Y
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position.y = Global.spawnCoords_y[ramnum] #Set player Y
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position.z = Global.spawnCoords_z[ramnum] #Set player Z
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position.z = Global.spawnCoords_z[ramnum] #Set player Z
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velocity = Vector3.ZERO
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await get_tree().create_timer(0.5).timeout
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await get_tree().create_timer(0.5).timeout
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Global.reset_variables()
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Global.reset_variables()
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ranRemovePlayer = false
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ranRemovePlayer = false
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