Multiplayer fully works

This commit is contained in:
Paul Black 2023-02-22 21:31:22 -07:00
parent a7ce62450a
commit 25a876f71a
43 changed files with 3533 additions and 81 deletions

View file

@ -10,16 +10,20 @@ var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
@export var Bullet = preload("res://objects/Bullet/Bullet.tscn") @export var Bullet = preload("res://objects/Bullet/Bullet.tscn")
@onready var neck := $CollisionShape3D/Neck @onready var neck := $CollisionShape3D/Neck
@onready var camera := $CollisionShape3D/Neck/Camera3D @onready var camera := $CollisionShape3D/Neck/Camera3D
@onready var selfTeddy = self.get_path() var selfTeddy
@onready var teddyParent = get_node(selfTeddy).get_parent() var teddyParent
var globalscene var globalscene
func _ready(): func _ready():
name = str(get_multiplayer_authority())
Global.playingGame = true Global.playingGame = true
Global.selfTeddy = selfTeddy Global.selfTeddy = selfTeddy
selfTeddy = self.get_path()
teddyParent = get_node(selfTeddy).get_parent()
func _unhandled_input(event): func _unhandled_input(event):
Global.selfTeddy = selfTeddy
if event is InputEventMouseButton: if event is InputEventMouseButton:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
elif event.is_action_pressed("ui_cancel"): elif event.is_action_pressed("ui_cancel"):
@ -45,6 +49,7 @@ func _unhandled_input(event):
globalscene.queue_free() globalscene.queue_free()
func _physics_process(delta): func _physics_process(delta):
if is_multiplayer_authority():
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
velocity.y -= gravity * delta velocity.y -= gravity * delta
@ -90,11 +95,11 @@ func _physics_process(delta):
velocity.z = 0 velocity.z = 0
if Input.is_action_just_pressed("shoot"): if Input.is_action_just_pressed("shoot"):
if Global.menuOpen == false: if Global.menuOpen == false:
print("shoot") if Global.multiplayerCurrent == true:
var b = Bullet.instantiate() rpc("shoot_bullet", 1)
teddyParent.add_child(b) shoot_bullet(0)
b.transform = $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_transform else:
b.velocity = -b.global_transform.basis.z * b.muzzle_velocity shoot_bullet(1)
if Input.is_action_just_pressed("console"): if Input.is_action_just_pressed("console"):
var scene_trs = load("res://scenes/console.tscn") var scene_trs = load("res://scenes/console.tscn")
var scene = scene_trs.instantiate() var scene = scene_trs.instantiate()
@ -105,4 +110,21 @@ func _physics_process(delta):
elif Global.consoleOpen: elif Global.consoleOpen:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
Global.consoleOpen = false # We remove the scene in console.gd Global.consoleOpen = false # We remove the scene in console.gd
rpc("remote_set_position", global_position, $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_position, $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_rotation)
move_and_slide() move_and_slide()
@rpc("any_peer", "unreliable")
func remote_set_position(authority_position, bulletgenerator_position, bulletgenerator_rotation):
global_position = authority_position
$CollisionShape3D/Neck/Camera3D/BulletGenerator.global_position = bulletgenerator_position
$CollisionShape3D/Neck/Camera3D/BulletGenerator.global_rotation = bulletgenerator_rotation
@rpc("any_peer", "reliable")
func shoot_bullet(sound):
var b = Bullet.instantiate()
teddyParent.add_child(b)
b.transform = $CollisionShape3D/Neck/Camera3D/BulletGenerator.global_transform
b.velocity = -b.global_transform.basis.z * b.muzzle_velocity
if sound == 1:
$sound.stream = load("res://sounds/pistol_shoot.wav")
$sound.play()

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@ -24,7 +24,6 @@ Networking="*res://scripts/networking.gd"
[display] [display]
window/size/mode=3
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
[input] [input]
@ -67,6 +66,7 @@ shoot={
console={ console={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":96,"key_label":0,"unicode":96,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":167,"key_label":0,"unicode":96,"echo":false,"script":null)
] ]
} }
console_send={ console_send={

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@ -22,3 +22,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104801, -0.858231)
[node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="CollisionShape3D"]
mesh = SubResource("CapsuleMesh_ucocb") mesh = SubResource("CapsuleMesh_ucocb")
skeleton = NodePath("") skeleton = NodePath("")
[node name="sound" type="AudioStreamPlayer3D" parent="."]

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@ -24,3 +24,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.859224, 0)
[node name="BulletGenerator" type="Marker3D" parent="CollisionShape3D/Neck/Camera3D"] [node name="BulletGenerator" type="Marker3D" parent="CollisionShape3D/Neck/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104801, -0.858231) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.104801, -0.858231)
[node name="sound" type="AudioStreamPlayer3D" parent="."]

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@ -69,7 +69,7 @@ offset_left = 646.0
offset_top = 248.0 offset_top = 248.0
offset_right = 797.0 offset_right = 797.0
offset_bottom = 283.0 offset_bottom = 283.0
text = "Playground" text = "Toyland"
[node name="portBox" type="LineEdit" parent="."] [node name="portBox" type="LineEdit" parent="."]
layout_mode = 0 layout_mode = 0

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@ -8,12 +8,12 @@ sky_top_color = Color(0.870588, 0.894118, 0.92549, 1)
sky_horizon_color = Color(0.767647, 0.765779, 0.764623, 1) sky_horizon_color = Color(0.767647, 0.765779, 0.764623, 1)
ground_horizon_color = Color(0.767647, 0.765779, 0.764623, 1) ground_horizon_color = Color(0.767647, 0.765779, 0.764623, 1)
[sub_resource type="Sky" id="Sky_08e8u"] [sub_resource type="Sky" id="Sky_lh0lw"]
sky_material = SubResource("ProceduralSkyMaterial_ell6n") sky_material = SubResource("ProceduralSkyMaterial_ell6n")
[sub_resource type="Environment" id="Environment_fnphj"] [sub_resource type="Environment" id="Environment_fnphj"]
background_mode = 2 background_mode = 2
sky = SubResource("Sky_08e8u") sky = SubResource("Sky_lh0lw")
tonemap_mode = 2 tonemap_mode = 2
glow_enabled = true glow_enabled = true

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[ext_resource type="PackedScene" uid="uid://borjtj4hucqw7" path="res://scenes/toyland-map.tscn" id="3_uudje"]
[node name="toyland" type="Node3D"]
script = ExtResource("1_vq5un")
[node name="HUD" parent="." instance=ExtResource("1_w2y7j")]
show_behind_parent = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.0034906, -0.94887, 0.315647, 0, 0.315649, 0.948876, -0.999994, 0.00331215, -0.00110181, 0, 0, 0)
shadow_enabled = true
[node name="toylandnocolliders" parent="." instance=ExtResource("3_uudje")]

View file

@ -28,6 +28,8 @@ func _physics_process(delta):
owner.add_child(b) owner.add_child(b)
b.transform = $CollisionShape3D/Neck/BulletGenerator.global_transform b.transform = $CollisionShape3D/Neck/BulletGenerator.global_transform
b.velocity = -b.global_transform.basis.z * b.muzzle_velocity b.velocity = -b.global_transform.basis.z * b.muzzle_velocity
$sound.stream = load("res://sounds/pistol_shoot.wav")
$sound.play()
elif bulletshot == true: elif bulletshot == true:
bulletshot = false bulletshot = false
bulletrandom = randf_range(1.0, 50.0) bulletrandom = randf_range(1.0, 50.0)

View file

@ -17,7 +17,8 @@ var consoleCommand # Defined by console.gd
var consoleOutput # Defined by console.gd var consoleOutput # Defined by console.gd
var godMode = false # Defined by console.gd var godMode = false # Defined by console.gd
var selfTeddy # Defined as soon as the player script is initalized var selfTeddy # Defined as soon as the player script is initalized
var multiplayerCurrent = false var multiplayerCurrent = false # Whether the player is using multiplayer
var currentMapNode # Defined in map scripts
func _process(delta): func _process(delta):
if godMode: if godMode:
@ -49,7 +50,3 @@ func reset_variables():
playerAlive = true playerAlive = true
playerPleaseRespawn = false playerPleaseRespawn = false
func add_player_character(mapNode):
var player_character = preload("res://scenes/Teddy.tscn").instantiate()
mapNode.add_child(player_character)
player_character.position.y = 1

View file

@ -15,8 +15,8 @@ func _on_close_pressed():
func _on_playground_pressed(): func _on_playground_pressed():
$mapSelected.text = "Playground" $mapSelected.text = "Toyland"
SCENE = "res://scenes/playground.tscn" SCENE = "res://scenes/toyland.tscn"
func _on_start_button_pressed(): func _on_start_button_pressed():
@ -37,6 +37,7 @@ func _on_start_button_pressed():
print("Player chose player limit: ", intMAX) print("Player chose player limit: ", intMAX)
Networking.create_server(intPORT, intMAX) Networking.create_server(intPORT, intMAX)
Networking.load_map(SCENE) Networking.load_map(SCENE)
Networking.add_player_node(1)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
else: else:
$mapSelected.text = "NO MAX PLAYERS SELECTED" $mapSelected.text = "NO MAX PLAYERS SELECTED"

View file

@ -3,10 +3,9 @@ extends Node
@onready var mapNode = get_node("/root/Playground") @onready var mapNode = get_node("/root/Playground")
func _ready(): func _ready():
Global.currentMapNode = mapNode
Global.playerHealth = 100 Global.playerHealth = 100
Global.fatigue = 100 Global.fatigue = 100
if Global.multiplayerCurrent == true:
Global.add_player_character(mapNode)
func _process(delta): func _process(delta):

13
scripts/maps/toyland.gd Normal file
View file

@ -0,0 +1,13 @@
extends Node
@onready var mapNode = get_node("/root/toyland")
func _ready():
Global.currentMapNode = mapNode
Global.playerHealth = 100
Global.fatigue = 100
Global.playerYDeath = -100
func _process(delta):
pass

View file

@ -1,7 +1,7 @@
extends Node extends Node
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
var SCENE = "res://scenes/playground.tscn" var SCENE = "res://scenes/toyland.tscn"
func _ready(): func _ready():
$playerNameBox.text = Global.playerName $playerNameBox.text = Global.playerName

View file

@ -1,7 +1,7 @@
extends Node extends Node
var peer = ENetMultiplayerPeer.new() var peer = ENetMultiplayerPeer.new()
var SCENE = "res://scenes/playground.tscn" var SCENE = "res://scenes/toyland.tscn"
var connected_peers = [] var connected_peers = []
func create_server(port, maxPlayers): func create_server(port, maxPlayers):
@ -20,8 +20,9 @@ func create_server(port, maxPlayers):
func(new_peer_id): func(new_peer_id):
print("NEW CONNECTION FROM ", new_peer_id) print("NEW CONNECTION FROM ", new_peer_id)
await get_tree().create_timer(0.5).timeout ## REQUIRED, THE RPC IS MADE BEFORE THE CLIENT IS FULLY CONNECTED await get_tree().create_timer(0.5).timeout ## REQUIRED, THE RPC IS MADE BEFORE THE CLIENT IS FULLY CONNECTED
connected_peers.append(new_peer_id) rpc("add_newly_connected_player_character", new_peer_id)
rpc_id(new_peer_id, "add_newly_connected_player_character") rpc_id(new_peer_id, "add_previously_connected_player_characters", connected_peers)
add_player_node(new_peer_id)
) )
func load_map(map): func load_map(map):
@ -29,7 +30,24 @@ func load_map(map):
get_tree().change_scene_to_file(map) get_tree().change_scene_to_file(map)
@rpc("any_peer", "call_remote") @rpc("any_peer", "call_remote")
func add_newly_connected_player_character(): func add_newly_connected_player_character(new_peer_id):
print("Connected to server!") print("Connected to server!")
load_map(SCENE) load_map(SCENE)
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
add_player_node(new_peer_id)
func add_player_node(peer_id):
connected_peers.append(peer_id)
var player_character = preload("res://scenes/Teddy.tscn").instantiate()
player_character.set_multiplayer_authority(peer_id)
await get_tree().create_timer(0.5).timeout
Global.currentMapNode.add_child(player_character)
player_character.position.y = 10
@rpc
func add_previously_connected_player_characters(peer_ids):
await get_tree().create_timer(0.5).timeout
for peer_id in peer_ids:
add_player_node(peer_id)

BIN
sounds/pistol_reload.wav Normal file

Binary file not shown.

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cn82krq4rp7wf"
path="res://.godot/imported/pistol_reload.wav-2f9958349b7fe2240d05494dce99f911.sample"
[deps]
source_file="res://sounds/pistol_reload.wav"
dest_files=["res://.godot/imported/pistol_reload.wav-2f9958349b7fe2240d05494dce99f911.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

BIN
sounds/pistol_shoot.wav Normal file

Binary file not shown.

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bt2g2j7d74cyv"
path="res://.godot/imported/pistol_shoot.wav-0a904657f8ee886da7af21840d2b5128.sample"
[deps]
source_file="res://sounds/pistol_shoot.wav"
dest_files=["res://.godot/imported/pistol_shoot.wav-0a904657f8ee886da7af21840d2b5128.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0