Death collider fixed
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1 changed files with 6 additions and 1 deletions
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@ -10,5 +10,10 @@ func _ready():
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func _process(delta):
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for body in get_overlapping_bodies():
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if body.is_in_group("human"):
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var player = body.get_multiplayer_authority()
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rpc_id(player, "kill")
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print("Player collided with a death zone!")
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Global.player_dead()
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@rpc("any_peer", "call_remote")
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func kill():
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Global.player_dead()
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