Improved controller camera again

This commit is contained in:
Paul Black 2023-03-14 13:34:02 -06:00
parent 6a215c7ced
commit 1cf3feb147
2 changed files with 21 additions and 14 deletions

View file

@ -20,6 +20,8 @@ var menuOpen = false
var globalscene
var ranRemovePlayer = false
var mousesense = Global.mouseSensitivity
var controllerAxisValue_x = 0
var controllerAxisValue_y = 0
func _ready():
name = str(teddyAuthority)
@ -51,18 +53,8 @@ func _unhandled_input(event):
if event is InputEventJoypadMotion:
var cam_dir = Input.is_action_pressed("cam_left") or Input.is_action_pressed("cam_right") or Input.is_action_pressed("cam_up") or Input.is_action_pressed("cam_down")
if cam_dir:
var x = -event.get_axis_value() * mousesense
var y = -event.get_axis_value() * mousesense
if Input.is_action_pressed("cam_left"):
x += 1 * mousesense
if Input.is_action_pressed("cam_right"):
x -= 1 * mousesense
if Input.is_action_pressed("cam_up"):
y += 1 * mousesense
if Input.is_action_pressed("cam_down"):
y -= 1 * mousesense
neck.rotate_y(x)
camera.rotate_x(y)
controllerAxisValue_x = -event.get_axis_value() * mousesense
controllerAxisValue_y = -event.get_axis_value() * mousesense
##################
# Clamps the camera
@ -116,6 +108,21 @@ func _physics_process(delta):
# Handle Jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
var cam_dir = Input.is_action_pressed("cam_left") or Input.is_action_pressed("cam_right") or Input.is_action_pressed("cam_up") or Input.is_action_pressed("cam_down")
if cam_dir:
if Input.is_action_pressed("cam_left"):
controllerAxisValue_x += 1 * mousesense
if Input.is_action_pressed("cam_right"):
controllerAxisValue_x -= 1 * mousesense
if Input.is_action_pressed("cam_up"):
controllerAxisValue_y += 1 * mousesense
if Input.is_action_pressed("cam_down"):
controllerAxisValue_y -= 1 * mousesense
neck.rotate_y(controllerAxisValue_x)
camera.rotate_x(controllerAxisValue_y)
else:
controllerAxisValue_x = 0
controllerAxisValue_y = 0
var input_dir = Input.get_vector("player_left", "player_right", "player_forward", "player_backward")
var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if input_dir:

View file

@ -64,7 +64,7 @@ sprint={
menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":true,"script":null)
]
}
shoot={
@ -88,7 +88,7 @@ start_game={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194310,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
]
}
jump={