Mainmenu loads when host leaves
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parent
b8e42872f7
commit
017150b4bf
4 changed files with 18 additions and 2 deletions
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@ -79,6 +79,9 @@ func _unhandled_input(event):
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _physics_process(delta):
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if Global.kickAllPlayers:
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Global.kickAllPlayers = false
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rpc("kick_all_players")
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if not Global.playerDisable:
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if is_multiplayer_authority():
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# This variable gets set my the death scene, so we know the player needs to be respawned
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@ -238,3 +241,9 @@ func spawn_cotton():
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$CPUParticles3D.emitting = true
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await get_tree().create_timer(0.5).timeout
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$CPUParticles3D.emitting = false
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@rpc("any_peer", "reliable")
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func kick_all_players():
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Global.playingGame = false
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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get_tree().change_scene_to_file("res://scenes/mainmenu-background.tscn")
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@ -50,6 +50,7 @@ var addedMenuScene = false # Used for teddy.gd, fixes multiple menu bug
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var tutorialCompleted = false # Used in the save file, to know if a play should go to tutorial first
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var playerDisable = false # Can be used to disable the player
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var playerDeathHealth = 100 # Can be changed by death.gd
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var kickAllPlayers = false # Can be set to true to kick all players in-game
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func _process(delta):
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spawn_locations()
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@ -118,6 +119,7 @@ func reset_variables_hard():
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addedMenuScene = false
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playerDisable = false
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playerDeathHealth = 100
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kickAllPlayers = false
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func save_data():
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SettingsFile.save_data()
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@ -110,3 +110,4 @@ func _on_light_button_pressed():
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func _on_issues_button_pressed():
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OS.shell_open("https://git.techwizz-emu.com/the_adventures_of_teddy/public_issues/issues")
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@ -10,8 +10,12 @@ func _process(delta):
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func _on_yes_button_pressed():
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Networking.peer.close()
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Global.playingGame = false
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if Global.goScene == "res://scenes/mainmenu-background.tscn":
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if Global.teddyAuthorityID == 1:
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Global.kickAllPlayers = true
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Global.playingGame = false
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await get_tree().create_timer(0.5).timeout
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Networking.peer.close()
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get_tree().change_scene_to_file(Global.goScene)
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