project_teddy/objects/Bullet/Bullet.gd

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GDScript3
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extends Area3D
signal exploded
@export var muzzle_velocity = 100 # How fast the bullets are
@export var g = Vector3.DOWN * 20
var velocity = Vector3.ZERO
###### CHEATS
var godmode = 0
func _physics_process(delta):
# velocity += g * delta # Uncomment this for bullet gravity
look_at(transform.origin + velocity.normalized(), Vector3.UP)
transform.origin += velocity * delta
for body in get_overlapping_bodies(): ### THIS IS OLD LOGIC, REPLACE. I'D RECOMMEND TO CHECK BY GROUP AND NOT BY NODE
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if body.is_in_group("human"):
print("Bullet hit a human player")
Global.playerHealth = Global.playerHealth - 10
self.queue_free()
if body.is_in_group("AI"):
print("Bullet hit an AI player")
body.queue_free()
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self.queue_free()
else:
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print("Bullet hit something else")
self.queue_free()
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func _on_Shell_body_entered(body):
emit_signal("exploded", transform.origin)
queue_free()