project_teddy/scripts/HUD.gd

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3.8 KiB
GDScript3
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extends Control
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var roundTimer := 300.0
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var minutes
var seconds
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var scores: Array[int] = []
var scoresInitalized = false
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var runnerSelected = false
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func _ready():
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minutes = roundTimer / 60
seconds = fmod(roundTimer, 60)
$timer.text = "%02d:%02d" % [minutes, seconds]
func _process(delta):
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$startLabel.text = Global.HUDStartLabelText
$Fatigue.value = Global.fatigue
$Health.value = Global.playerHealth
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if Global.iAmRunner:
rpc("sync_runner_hp", $Health.value)
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if Global.musicUpdated == true:
Global.musicUpdated = false
$musicPanel/playingLabel.text = Global.musicName
$musicPanel/authorLabel.text = Global.musicAuthor
$musicPanel.visible = true
await get_tree().create_timer(3).timeout
$musicPanel.visible = false
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if Global.roundInSession == true and roundTimer >= 0:
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if scoresInitalized == false:
scoresInitalized = true
fill_scores_with_zeros(Global.connectedPlayers.size())
if Global.gamemode == "Deathmatch":
Global.HUDStartLabelText = ""
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if Global.gamemode == "Runner":
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if Global.teddyAuthorityID == 1:
if runnerSelected == false:
runnerSelected = true
select_runner(Global.connectedPlayers, Global.connectedPlayersByPeerID)
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if Global.runnerDead == true:
print("RUNNER IS DEAD")
rpc("runner_dead", Global.chosenRunner)
runner_dead(Global.chosenRunner)
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roundTimer -= delta
minutes = roundTimer / 60
seconds = fmod(roundTimer, 60)
$timer.text = "%02d:%02d" % [minutes, seconds]
if roundTimer <= 0.0:
Global.HUDStartLabelText = "GAME OVER"
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if Global.HUDPlayerDied:
Global.HUDPlayerDied = false
rpc("update_scores", Global.lastPersonToHitMe)
update_scores(Global.lastPersonToHitMe)
if Global.roundInSession == false:
for i in range(Global.connectedPlayers.size()):
if Global.connectedPlayers[i]:
var objectLabel = "player" + str(i) + "Label"
var numlabel = i + 1
get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + "0"
@rpc("any_peer", "reliable")
func update_scores(name):
for i in range(Global.connectedPlayers.size()):
if Global.connectedPlayers[i] == str(name):
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var objectLabel = "player" + str(i) + "Label"
var numlabel = i + 1
var currentScore = scores[i] + 1
scores[i] += 1
get_node("player" + str(numlabel) + "Label").text = Global.connectedPlayers[i] + ": " + str(currentScore)
else:
print("Name ", i, " wasn't found in the list!")
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func fill_scores_with_zeros(num_of_players):
scores.resize(num_of_players)
for i in num_of_players:
scores[i] = 0
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func select_runner(players, playersID):
var numOfPlayers = players.size()
var getIndexSize = numOfPlayers - 1
var playerChosen = RandomNumberGenerator.new().randi_range(0, getIndexSize)
var runner = players[playerChosen]
Global.chosenRunner = runner
rpc("selected_runner", runner)
selected_runner(runner)
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var runnerID = playersID[playerChosen]
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if runnerID == 1:
runner_stats()
else:
rpc_id(runnerID, "runner_stats")
print("Runner: ", runner, ", ID: ", runnerID)
@rpc("any_peer", "reliable")
func selected_runner(player):
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print(Global.connectedPlayersByPeerID)
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Global.chosenRunner = player
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if Global.playerName != player:
not_runner(player)
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func not_runner(player):
$RunnerPanel.visible = true
Global.HUDStartLabelText = str(player + " is the runner!")
@rpc("any_peer", "reliable")
func runner_stats():
await get_tree().create_timer(0.1).timeout
Global.iAmRunner = true
$Health.max_value = 2000
Global.playerHealth = 2000
Global.HUDStartLabelText = "You are the runner!"
$RunnerPanel.visible = false
print(Global.HUDStartLabelText)
@rpc("any_peer", "reliable")
func runner_dead(runner):
Global.roundInSession = false
Global.HUDStartLabelText = "Runner has died! Killers win!"
@rpc("any_peer", "reliable")
func sync_runner_hp(value):
$RunnerPanel/Health.value = value