project_teddy/addons/zylann.hterrain/tools/generate_mesh_dialog.gd

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GDScript3
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2023-04-11 13:31:11 -06:00
@tool
extends AcceptDialog
signal generate_selected(lod)
const HTerrain = preload("../hterrain.gd")
const HTerrainMesher = preload("../hterrain_mesher.gd")
const HT_Util = preload("../util/util.gd")
@onready var _preview_label : Label = $VBoxContainer/PreviewLabel
@onready var _lod_spinbox : SpinBox = $VBoxContainer/HBoxContainer/LODSpinBox
var _terrain : HTerrain = null
func _init():
get_ok_button().hide()
func set_terrain(terrain: HTerrain):
_terrain = terrain
func _notification(what: int):
if what == NOTIFICATION_VISIBILITY_CHANGED:
if visible and _terrain != null:
_update_preview()
func _on_LODSpinBox_value_changed(value):
_update_preview()
func _update_preview():
assert(_terrain != null)
assert(_terrain.get_data() != null)
var resolution := _terrain.get_data().get_resolution()
var stride := int(_lod_spinbox.value)
resolution /= stride
var s := HTerrainMesher.get_mesh_size(resolution, resolution)
_preview_label.text = str( \
HT_Util.format_integer(s.vertices), " vertices, ", \
HT_Util.format_integer(s.triangles), " triangles")
func _on_Generate_pressed():
var stride := int(_lod_spinbox.value)
generate_selected.emit(stride)
hide()
func _on_Cancel_pressed():
hide()