project_teddy/scripts/settings-file.gd

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GDScript3
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extends Node
const SETTINGS_FILE = "user://settings.vars" # user:// path varies depending on operating system. See https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#accessing-persistent-user-data-user
var settings_template = { # Default values if we don't already have a settings file. Assigned in save_data()
'mousesense': 0.01,
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'playername' : "player",
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'volume' : 0.5,
'tutorialCompleted' : false
}
var settings_data = {} # This gets filled as soon as load_data() is called.
func _ready():
check_data()
load_data()
func check_data(): # Makes sure the save file exists
var file = FileAccess.open(SETTINGS_FILE, FileAccess.READ) #If we write, it writes an empty file over our existing one
if not file: # If there's no file, let's create one with FileAccess.WRITE
if OS.has_environment("USERNAME"):
print("env has USERNAME var")
settings_template["playername"] = OS.get_environment("USERNAME")
elif OS.has_environment("USER"):
print("env has USER var")
settings_template["playername"] = OS.get_environment("USER")
else:
print("env has no known user var")
print("file does not exist, let's create one!")
var file2 = FileAccess.open(SETTINGS_FILE, FileAccess.WRITE)
file2.store_line(JSON.stringify(settings_template)) # Writes settings_template to our file SETTINGS_FILE
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func save_data():
var file = FileAccess.open(SETTINGS_FILE, FileAccess.WRITE)
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settings_data['mousesense'] = Global.mouseSensitivity
settings_data['playername'] = Global.playerName
settings_data['volume'] = Global.volumeModifer
settings_data['tutorialCompleted'] = Global.tutorialCompleted
file.store_line(JSON.stringify(settings_data))
func load_data():
var file = FileAccess.open(SETTINGS_FILE, FileAccess.READ)
settings_data = JSON.parse_string(file.get_line())
print(settings_data)
var mousesense = settings_data['mousesense']
var playername = settings_data['playername']
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var volume = settings_data['volume']
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var tutorialCompleted = settings_data['tutorialCompleted']
Global.mouseSensitivity = mousesense
Global.playerName = playername
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Global.volumeModifer = volume
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Global.tutorialCompleted = tutorialCompleted