project_teddy/scenes/hostmenu.tscn

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[gd_scene load_steps=8 format=3 uid="uid://cv5bctupikqe7"]
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[ext_resource type="Script" path="res://scripts/host.gd" id="1_r5rkm"]
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[ext_resource type="Texture2D" uid="uid://b8hvwlbkrib4k" path="res://2DArt/Main Menu/PlayScreenHOST.png" id="2_s15iu"]
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[ext_resource type="Texture2D" uid="uid://bmyat8a6alp2y" path="res://2DArt/host/mapIcons/toyland.png" id="3_rgmyq"]
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[ext_resource type="Texture2D" uid="uid://br7n6qfnfpm4v" path="res://2DArt/host/mapIcons/islands.png" id="4_gvop1"]
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[ext_resource type="Texture2D" uid="uid://6g3ltm1o5q38" path="res://2DArt/host/mapIcons/forest.png" id="5_4jx7h"]
[ext_resource type="Texture2D" uid="uid://888gbreh0kwg" path="res://2DArt/host/mapIcons/toyfactory.png" id="6_y4i2t"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xhmtq"]
[node name="hostmenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
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script = ExtResource("1_r5rkm")
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[node name="PlayScreenHost" type="Sprite2D" parent="."]
position = Vector2(576.556, 324.75)
scale = Vector2(0.300231, 0.300231)
texture = ExtResource("2_s15iu")
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[node name="close" type="Button" parent="."]
layout_mode = 0
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offset_left = 859.0
offset_top = 82.0
offset_right = 890.0
offset_bottom = 113.0
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text = "X"
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flat = true
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[node name="Panel2" type="Panel" parent="."]
layout_mode = 0
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offset_left = 308.0
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offset_top = 187.0
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offset_right = 508.0
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offset_bottom = 387.0
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theme_override_styles/panel = SubResource("StyleBoxFlat_xhmtq")
[node name="Label" type="Label" parent="."]
layout_mode = 0
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offset_left = 348.0
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offset_top = 267.0
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offset_right = 464.0
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offset_bottom = 293.0
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text = "IMAGE OF MAP"
[node name="mapLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 658.0
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offset_top = 176.0
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offset_right = 782.0
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offset_bottom = 202.0
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text = "MAP SELECTION"
[node name="playground" type="Button" parent="."]
layout_mode = 0
offset_left = 646.0
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offset_top = 206.0
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offset_right = 797.0
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offset_bottom = 241.0
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text = "Toyland"
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[node name="islandsButton" type="Button" parent="."]
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layout_mode = 0
offset_left = 646.0
offset_top = 249.0
offset_right = 797.0
offset_bottom = 284.0
text = "Islands"
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[node name="forrestButton" type="Button" parent="."]
layout_mode = 0
offset_left = 646.0
offset_top = 291.0
offset_right = 797.0
offset_bottom = 326.0
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text = "Forest"
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[node name="portBox" type="LineEdit" parent="."]
layout_mode = 0
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offset_left = 726.0
offset_top = 533.0
offset_right = 793.062
offset_bottom = 564.0
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text = "28000"
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placeholder_text = "Port"
[node name="startButton" type="Button" parent="."]
layout_mode = 0
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offset_left = 802.0
offset_top = 532.0
offset_right = 884.0
offset_bottom = 564.0
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text = "START"
[node name="lowerMapLabel" type="Label" parent="."]
layout_mode = 0
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offset_left = 265.0
offset_top = 395.0
offset_right = 308.0
offset_bottom = 421.0
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text = "Map: "
[node name="mapSelected" type="Label" parent="."]
layout_mode = 0
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offset_left = 309.0
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offset_top = 396.0
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offset_right = 349.0
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offset_bottom = 419.0
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[node name="playerBox" type="LineEdit" parent="."]
layout_mode = 0
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offset_left = 725.0
offset_top = 498.0
offset_right = 792.062
offset_bottom = 529.0
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text = "10"
placeholder_text = "Players"
[node name="maxPlayersLabel" type="Label" parent="."]
layout_mode = 0
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offset_left = 615.0
offset_top = 502.0
offset_right = 713.0
offset_bottom = 528.0
text = "Max Players:"
[node name="portLabel" type="Label" parent="."]
layout_mode = 0
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offset_left = 674.0
offset_top = 537.0
offset_right = 714.0
offset_bottom = 563.0
text = "Port:"
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[node name="joinButton" type="Button" parent="."]
layout_mode = 0
offset_left = 410.0
offset_top = 71.0
offset_right = 522.0
offset_bottom = 124.0
flat = true
[node name="hostLabel" type="Label" parent="."]
layout_mode = 0
offset_left = 534.0
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offset_top = 148.0
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offset_right = 620.0
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offset_bottom = 174.0
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text = "Host Game"
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[node name="playerNameBox" type="LineEdit" parent="."]
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layout_mode = 0
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offset_left = 392.0
offset_top = 527.0
offset_right = 559.0
offset_bottom = 570.0
[node name="playerLabel" type="Label" parent="."]
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layout_mode = 0
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offset_left = 269.0
offset_top = 536.0
offset_right = 377.0
offset_bottom = 562.0
text = "Player Name: "
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[node name="shortRespawn" type="CheckBox" parent="."]
layout_mode = 0
offset_left = 594.0
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offset_top = 407.0
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offset_right = 664.0
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offset_bottom = 438.0
button_pressed = true
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text = "Short"
[node name="normalRespawn" type="CheckBox" parent="."]
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layout_mode = 0
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offset_left = 673.0
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offset_top = 406.0
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offset_right = 760.0
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offset_bottom = 437.0
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text = "Normal"
[node name="longRespawn" type="CheckBox" parent="."]
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layout_mode = 0
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offset_left = 763.0
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offset_top = 406.0
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offset_right = 830.0
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offset_bottom = 437.0
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text = "Long"
[node name="respawnLabel" type="Label" parent="."]
layout_mode = 0
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offset_left = 664.0
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offset_top = 372.0
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offset_right = 776.0
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offset_bottom = 398.0
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text = "Respawn Time"
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horizontal_alignment = 1
[node name="Toyland" type="Sprite2D" parent="."]
visible = false
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position = Vector2(408, 287)
scale = Vector2(0.199899, 0.199899)
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texture = ExtResource("3_rgmyq")
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[node name="Islands" type="Sprite2D" parent="."]
visible = false
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position = Vector2(408.5, 287.562)
scale = Vector2(0.201, 0.201)
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texture = ExtResource("4_gvop1")
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[node name="Forest" type="Sprite2D" parent="."]
visible = false
position = Vector2(407.875, 287.125)
scale = Vector2(0.125156, 0.125156)
texture = ExtResource("5_4jx7h")
[node name="Toyfactory" type="Sprite2D" parent="."]
visible = false
position = Vector2(408, 287)
scale = Vector2(0.10025, 0.10025)
texture = ExtResource("6_y4i2t")
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[node name="Label2" type="Label" parent="."]
layout_mode = 0
offset_left = 351.0
offset_top = 435.0
offset_right = 450.0
offset_bottom = 461.0
text = "Gamemode"
[node name="GamemodeDeathmatch" type="CheckBox" parent="."]
layout_mode = 0
offset_left = 279.0
offset_top = 461.0
offset_right = 403.0
offset_bottom = 492.0
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tooltip_text = "Player with most kills wins after the timer runs out."
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button_pressed = true
text = "Deathmatch"
[node name="GamemodeRunner" type="CheckBox" parent="."]
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layout_mode = 0
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offset_left = 407.0
offset_top = 461.0
offset_right = 492.0
offset_bottom = 492.0
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tooltip_text = "One player is selected at random as \"the runner.\" Everyone else it supposed to kill the runner."
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text = "Runner"
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[node name="GamemodeTTT" type="CheckBox" parent="."]
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layout_mode = 0
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offset_left = 279.0
offset_top = 491.0
offset_right = 403.0
offset_bottom = 522.0
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tooltip_text = "One player is selected as traitor, the rest are innocent."
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text = "TTT"
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[node name="roundTimer" type="LineEdit" parent="."]
layout_mode = 0
offset_left = 724.0
offset_top = 463.0
offset_right = 792.0
offset_bottom = 494.0
text = "5"
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placeholder_text = "Duration"
[node name="timeLabel" type="Label" parent="."]
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layout_mode = 0
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offset_left = 627.0
offset_top = 467.0
offset_right = 725.0
offset_bottom = 493.0
text = "Time (mins):"
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[node name="toyfactoryButton" type="Button" parent="."]
layout_mode = 0
offset_left = 646.0
offset_top = 332.0
offset_right = 797.0
offset_bottom = 367.0
text = "Toy Factory"
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[connection signal="pressed" from="close" to="." method="_on_close_pressed"]
[connection signal="pressed" from="playground" to="." method="_on_playground_pressed"]
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[connection signal="pressed" from="islandsButton" to="." method="_on_islands_pressed"]
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[connection signal="pressed" from="forrestButton" to="." method="_on_forrest_button_pressed"]
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[connection signal="pressed" from="startButton" to="." method="_on_start_button_pressed"]
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[connection signal="pressed" from="joinButton" to="." method="_on_join_button_pressed"]
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[connection signal="text_changed" from="playerNameBox" to="." method="_on_player_name_box_text_changed"]
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[connection signal="button_down" from="shortRespawn" to="." method="_on_short_respawn_button_down"]
[connection signal="button_down" from="normalRespawn" to="." method="_on_normal_respawn_button_down"]
[connection signal="button_down" from="longRespawn" to="." method="_on_long_respawn_button_down"]
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[connection signal="button_down" from="GamemodeDeathmatch" to="." method="_on_gamemode_deathmatch_button_down"]
[connection signal="button_down" from="GamemodeRunner" to="." method="_on_gamemode_runner_button_down"]
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[connection signal="button_down" from="GamemodeTTT" to="." method="_on_gamemode_ttt_button_down"]
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[connection signal="text_changed" from="roundTimer" to="." method="_on_round_timer_text_changed"]
[connection signal="pressed" from="toyfactoryButton" to="." method="_on_toyfactory_button_pressed"]