xboxdrv/TODO

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* add support to remap keys
* add support to merge LT and RT into Z-axis
* allow mouse emulation
* allow swapping of dpad and analog axis, so that dpad is first instead of last
* merge this thing with Pingus Input handling to get a very flexible framework?
* ...
Use cases:
==========
* flightsim:
expects: X/Y Rudder Throttle
XBox: Left-Stick LT+RT Right-Stick(rel)
* FPS:
expects: Mouse-X/Y Walk-X/Y Trigger
XBox: Left-Stick RickStick Trigger(btn)
Needed features:
================
* stick to mouse
* relative-axis (throttle doesn't flip back, a stick does, need to handle that)
* trigger to button
* dpad to axis
* dpad to button
* inversal of axis
* soft-axis for dpad
(controller
(button (name "BTN_X") ;; X and Y send out BTN_X events
(device (xbox360-button "Y")
(xbox360-button "X")))
(button (name "BTN_A")
(device (inverse (xbox360-button "Y"))))
(axis (name "ABS_X")
...
)
;; -- Pingus Input Configuration --
(pingus-controller
(standard-pointer
(usbmouse:pointer (device "/dev/input/mx500")))
(standard-scroller
(usbmouse:scroller (device "/dev/input/marblemouse")))
(primary-button
(usbmouse:button (device "/dev/input/mx500") (button 0)))
(secondary-button
(usbmouse:button (device "/dev/input/mx500") (button 1)))
(pause-button
(usbmouse:button (device "/dev/input/mx500") (button 4)))
(fast-forward-button
(usbmouse:button (device "/dev/input/mx500") (button 3)))
;; (armageddon-button
;; (usbmouse:button (device "/dev/input/mx500") (button 4)))
(escape-button
(sdl:keyboard-button (key "escape")))
(action-up-button
(usbmouse:button (device "/dev/input/mx500") (button 6)))
(action-down-button
(usbmouse:button (device "/dev/input/mx500") (button 5)))
)
;; EOF ;;
# EOF #