xboxdrv/uinput_driver.cpp

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/*
** Xbox/Xbox360 USB Gamepad Userspace Driver
** Copyright (C) 2008 Ingo Ruhnke <grumbel@gmx.de>
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <linux/uinput.h>
#include <boost/bind.hpp>
#include "uinput_driver.hpp"
UInputDriver::UInputDriver(const std::string& name)
: abs_bit(false),
rel_bit(false),
key_bit(false),
fd(-1)
{
std::cout << "UInputDriver" << std::endl;
memset(&user_dev, 0, sizeof(user_dev));
strncpy(user_dev.name, name.c_str(), UINPUT_MAX_NAME_SIZE);
user_dev.id.version = 0;
user_dev.id.bustype = BUS_USB; // And neither that
user_dev.id.vendor = 0x045e; // FIXME: Don't hardcode this
user_dev.id.product = 0x028e;
// Open the input device
const char* uinput_filename[] = { "/dev/input/uinput", "/dev/uinput", "/dev/misc/uinput" };
const int uinput_filename_count = (sizeof(uinput_filename)/sizeof(char*));
for (int i = 0; i < uinput_filename_count; ++i)
{
if ((fd = open(uinput_filename[i], O_WRONLY | O_NDELAY)) >= 0)
{
break;
}
else
{
std::cout << "Error: " << uinput_filename[i] << ": " << strerror(errno) << std::endl;
}
}
if (fd < 0)
{
std::cout << "Error: No stuitable uinput device found" << std::endl;
std::cout << "" << std::endl;
std::cout << "Troubleshooting:" << std::endl;
std::cout << " * make sure uinput kernel module is loaded " << std::endl;
std::cout << " * make sure joydev kernel module is loaded " << std::endl;
std::cout << " * make sure you have permissions to access the uinput device" << std::endl;
std::cout << " * start the driver with ./xboxdrv -v --no-uinput to see if the driver itself works" << std::endl;
std::cout << "" << std::endl;
exit(EXIT_FAILURE);
}
}
UInputDriver::~UInputDriver()
{
ioctl(fd, UI_DEV_DESTROY);
close(fd);
}
void
UInputDriver::add_abs(uint16_t code, int min, int max)
{
if (!abs_bit)
{
ioctl(fd, UI_SET_EVBIT, EV_ABS);
abs_bit = true;
}
ioctl(fd, UI_SET_ABSBIT, code);
user_dev.absmin[code] = min;
user_dev.absmax[code] = max;
abs_port_in.push_back(new AbsPortIn("UInput", min, max,
boost::bind(&UInputDriver::on_abs, this, _1, code)));
}
void
UInputDriver::add_rel(uint16_t code)
{
if (!rel_bit)
{
ioctl(fd, UI_SET_EVBIT, EV_REL);
rel_bit = true;
}
ioctl(fd, UI_SET_RELBIT, code);
rel_port_in.push_back(new RelPortIn("UInput",
boost::bind(&UInputDriver::on_rel, this, _1, code)));
}
void
UInputDriver::add_btn(uint16_t code)
{
if (!key_bit)
{
ioctl(fd, UI_SET_EVBIT, EV_KEY);
key_bit = true;
}
ioctl(fd, UI_SET_KEYBIT, code);
btn_port_in.push_back(new BtnPortIn("UInput",
boost::bind(&UInputDriver::on_btn, this, _1, code)));
}
void
UInputDriver::on_rel(RelPortOut* port, uint16_t code)
{
if (port->get_state() != 0)
{
struct input_event ev;
memset(&ev, 0, sizeof(ev));
gettimeofday(&ev.time, NULL);
ev.type = EV_REL;
ev.code = code;
ev.value = port->get_state();
write(fd, &ev, sizeof(ev));
// Mouse Dev need these to send out events
memset(&ev, 0, sizeof(ev));
gettimeofday(&ev.time, NULL);
ev.type = EV_SYN;
ev.code = SYN_REPORT;
write(fd, &ev, sizeof(ev));
}
}
void
UInputDriver::on_abs(AbsPortOut* port, uint16_t code)
{
struct input_event ev;
memset(&ev, 0, sizeof(ev));
gettimeofday(&ev.time, NULL);
ev.type = EV_ABS;
ev.code = code;
ev.value = port->get_state();
write(fd, &ev, sizeof(ev));
}
void
UInputDriver::on_btn(BtnPortOut* port, uint16_t code)
{
struct input_event ev;
memset(&ev, 0, sizeof(ev));
gettimeofday(&ev.time, NULL);
ev.type = EV_KEY;
ev.code = code;
ev.value = port->get_state();
write(fd, &ev, sizeof(ev));
// Mouse Dev need these to send out events
memset(&ev, 0, sizeof(ev));
gettimeofday(&ev.time, NULL);
ev.type = EV_SYN;
ev.code = SYN_REPORT;
write(fd, &ev, sizeof(ev));
}
void
UInputDriver::finish()
{
std::cout << "Finalizing UInput" << std::endl;
write(fd, &user_dev, sizeof(user_dev));
if (ioctl(fd, UI_DEV_CREATE))
{
std::cout << "Unable to create UINPUT device." << std::endl;
}
}
/* EOF */