From e6720ec3f02e6ae27b443b814675107d4facc856 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke <grumbel@gmx.de> Date: Thu, 27 Jan 2011 05:04:02 +0100 Subject: [PATCH] Invert the Y axis values, not just negate them, as negating them leads them to leave their min:max range --- src/uinput_config.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/uinput_config.cpp b/src/uinput_config.cpp index 1e6d71c..05cadbd 100644 --- a/src/uinput_config.cpp +++ b/src/uinput_config.cpp @@ -115,10 +115,10 @@ UInputConfig::send(Xbox360Msg& msg) // analog sticks send_axis(XBOX_AXIS_X1, msg.x1); - send_axis(XBOX_AXIS_Y1, -msg.y1); + send_axis(XBOX_AXIS_Y1, ~msg.y1); send_axis(XBOX_AXIS_X2, msg.x2); - send_axis(XBOX_AXIS_Y2, -msg.y2); + send_axis(XBOX_AXIS_Y2, ~msg.y2); // dpad if (msg.dpad_up) send_axis(XBOX_AXIS_DPAD_Y, -1); @@ -167,10 +167,10 @@ UInputConfig::send(XboxMsg& msg) // analog sticks send_axis(XBOX_AXIS_X1, msg.x1); - send_axis(XBOX_AXIS_Y1, -msg.y1); + send_axis(XBOX_AXIS_Y1, ~msg.y1); send_axis(XBOX_AXIS_X2, msg.x2); - send_axis(XBOX_AXIS_Y2, -msg.y2); + send_axis(XBOX_AXIS_Y2, ~msg.y2); // dpad as axis if (msg.dpad_up) send_axis(XBOX_AXIS_DPAD_Y, -1);