Some experimental work on using threads for reading from USB
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src/usb_read_thread.cpp
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96
src/usb_read_thread.cpp
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/*
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** Xbox/Xbox360 USB Gamepad Userspace Driver
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** Copyright (C) 2008 Ingo Ruhnke <grumbel@gmx.de>
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <assert.h>
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#include <boost/thread/thread.hpp>
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#include <usb.h>
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#include "usb_read_thread.hpp"
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USBReadThread::USBReadThread(struct usb_dev_handle* handle, int endpoint, int len) :
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m_handle(handle),
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m_read_endpoint(endpoint),
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m_read_length(len),
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m_stop(false)
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{
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}
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USBReadThread::~USBReadThread()
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{
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}
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void
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USBReadThread::start_thread()
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{
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m_stop = false;
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m_thread = boost::thread(boost::bind(&USBReadThread::run, this));
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}
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void
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USBReadThread::stop_thread()
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{
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m_stop = true;
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m_thread.join();
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}
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int
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USBReadThread::read(uint8_t* data, int len)
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{
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boost::mutex::scoped_lock lock(m_read_buffer_mutex);
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if (m_read_buffer.empty())
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{
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return 0;
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}
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else
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{
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assert(len == m_read_length);
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Paket& paket = m_read_buffer.front();
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memcpy(data, paket.data, m_read_length);
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delete[] paket.data;
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int ret = paket.length;
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m_read_buffer.pop_front();
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return ret;
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}
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}
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void
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USBReadThread::run()
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{
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while(!m_stop)
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{
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uint8_t* data = new uint8_t[m_read_length];
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int ret = usb_interrupt_read(m_handle, m_read_endpoint, (char*)data, sizeof(data), 0 /*timeout*/);
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{
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boost::mutex::scoped_lock lock(m_read_buffer_mutex);
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Paket paket;
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paket.data = data;
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paket.length = ret;
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m_read_buffer.push_back(paket);
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}
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}
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}
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/* EOF */
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63
src/usb_read_thread.hpp
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63
src/usb_read_thread.hpp
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/*
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** Windstille - A Sci-Fi Action-Adventure Game
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** Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HEADER_USB_READ_THREAD_HPP
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#define HEADER_USB_READ_THREAD_HPP
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/thread.hpp>
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#include <list>
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class USBReadThread
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{
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private:
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struct usb_dev_handle* m_handle;
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const int m_read_endpoint;
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const int m_read_length;
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struct Paket {
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uint8_t* data;
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int length;
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};
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std::list<Paket> m_read_buffer;
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boost::mutex m_read_buffer_mutex;
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boost::thread m_thread;
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bool m_stop;
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public:
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USBReadThread(struct usb_dev_handle* handle, int endpoint, int len);
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~USBReadThread();
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int read(uint8_t* data, int len);
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void start_thread();
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void stop_thread();
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private:
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void run();
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private:
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USBReadThread(const USBReadThread&);
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USBReadThread& operator=(const USBReadThread&);
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};
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#endif
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/* EOF */
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